Monthly Archives: December 2017


Krillin Combos – Tips & Tricks – DBFZ

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Hello and welcome to another Dragon Ball FighterZ video. today we have a much-requested character profile for Krillin.

Krillin is a very unique character. He’s a bit tough to describe with a simple sentence. So I really hope that with this post you’ll be able to understand the value and utility he brings to a team. Because he really does bring a lot of utility. And even though when he’s fighting one-on-one he doesn’t look like the strongest character. His team value is something that is just undeniable. But let’s start breaking down his abilities before we even get to his specials.

I want to talk about his key blasts by pressing down into special button.

Krillin shoots a ki blast downwards that launches him into the air. And he can do this again while jumping which gives him almost like a double jump. And at the same time he damages an enemy that’s below him.

But that’s not all that’s unique about his ki blast. He can actually direct them at will by pressing the special button. Krillin shoots the ki blast just like everyone else. But if you press the special button again combined with the direction, you can direct his ki blasts up or down. Making them a little more unpredictable than usual.

Now Krillin is completely open while doing this so it is a dangerous maneuver. And it doesn’t really do a lot of damage but it can be useful in certain situations.

Well, let’s get to his special moves the first one is the Kamehameha with quarter-circle forward then the special button.

But this one behaves a bit differently from Goku’s and Cells coming on huh. Because Krillin can charge this attack and jump while it’s charging. Charging the Kamehameha doesn’t make it deal more damage but the timing alone can throw the opponent off balance.

And even fulham into thinking you’re gonna throw a Kamehameha from the ground or from the air when you decided at the last second to switch things up.

Krillin second special is the solar flare with quarter-circle backward and a special button.

This is a short to medium range stun, that can only be done while on the ground. If you’re too far away from your opponent it doesn’t work at all. And the stun duration is very short, you can’t even follow it up with a super dash afterward. But you can follow it up with an assist attack or with any of curling supers.

Making this not only one of the easiest ways to counter an opponent of the entire game. But also a very punishing attack if you follow it up with a super.

Moving on to Krillin attack specials. First, we’ve got the afterimage strike with quarter-circle forwards and an attack button.

The range will vary depending on whether you press the light medium or heavy tech buttons. The lie detector version has the shortest range.

The heavy attack version has the longest, but the heavy attack version also tracks the enemy position.

Meaning that you can use the medium attack version to switch sides with the opponent if you’re too close. But that’s not all if you hold down the attack button on any of these versions you will actually perform a fake.

Krillin will not strike the enemy, and the afterimage will simply vanish. So if you’re into playing mind games, you’re gonna love this ability.

And I left this special attack for less because it is just very very unique and it’s gonna take a while to explain it. It’s the Senzu bean with quarter circle backward and an attack button.

When Krillin is your active character, he’ll throw a Senzu bean to one of your assist characters and healed them up. You can choose which assist character you want to heal by pressing a different attack button.

The light attack heals the assist at the top and the medium attack button heals the assist at the bottom. If one of your assists is dead, Krillin sends your beam will actually hit the stage wall and bounce back into the field.

At which point Crillon can pick it up himself or if the enemy is aware that this is gonna happen. He might even steal the sensor beam from you.

But you might have noticed that Krillin doesn’t always throw Senzu bean when you perform this motion. Sometimes he throws rocks as well. And it may seem random at first whether he throws a rock or the sensor beam but there is actually a sequence.

And the sequence goes sends a bean followed by three rocks, then another Senzu bean, Then three more rocks and then your third Senzu bean. That’s the last one from there on out it’s nothing but wrong.

However, if you accidentally throw a Senzu bean at a character that’s full health. Or if you throw it at the ground and no one picks it up because it went off-screen. That one does not count you only have three Senzu bean to heal people. But if they don’t he’ll just pretend that Krillin is picking them up and putting them back in his pants.

And as you’re a sister this is also Krillin ability. The rotation works exactly the same. He throws a Sunzu bean then three rocks etc etc etc… But this time it doesn’t throw it directly at your character.

He throws it to the ground close to your character meaning that if the opponent is close by you may very well be giving him free health. It’s dangerous to use Krillin as an assist character sometimes. So be careful when you use it.

And after you spend all three Center beans the assist attack actually changes. Krillin will throw his directive key blasts instead which I guess is way better than the rocks.

Moving on to his super scrilla news once again very unique and interesting. He’s got two supers a level one that can go up to a level five and a level 3 super. His level one is the Destructo disc with quarter circle forward and the right bumper or trigger. And it can only be done from the ground and it will always travel horizontally.

And it can be very devastating. A single destructo disc on its own it’s nothing special. But you can mash buttons to throw up to five destructive disks and deal some serious damage.

Now each this will cost you one bar of meter and this is why this could be a level 5. This is also the ability with the biggest chip damage that I’ve seen in the entire game. Meaning that even if your opponent blocks the 5 shots. It might still be worth spanning the meter just for the chip damage. And since you can cancel from the solar flare into this. And solar flare is such an easy counter to perform. I think you can now understand how devastating this can be.

And finally his level 3 super is the split energy wave with quarter-circle backward and the right bumper or trigger.

You can only do this while on the ground and it starts with an aura Zonta energy wave followed by a key blast shower. Even if the opponent blocks the first one, he can still get hit by the second one.

So it’s an interesting ability because it can damage the opponent’s in two different moments. Though when a player blocks the first energy wave, they usually avoid the key blast shower as well.

And as far as Auto combo 1

This is what happens when you match the light attack button.

And this is what happens when you match the medium attack button: Auto combo 2.

Now because the second auto combo ends with a destructo disc. If you keep mashing you can actually unleash the five destructo disc which probably makes this the most powerful auto combo in the entire game.

And now that we know his abilities here are some general tips on how to use Krillin. Let’s start with the obvious value he brings to a team.

He can heal your teammates with the Senzu bean so make sure you use it. Now, of course, the first sensor beam is easy to use. Because Krillin just throws it immediately but so many players forget about this ability afterward. All you have to do is just keep in mind that you have to call and Krillin for an assist attack once in a while. It’s not hard to find an opening where if curling can throw a rock.

He’s not contributing much to your combo or damage but you’re getting the rock rotation out of the way. So when you need another Senzu bean, Krillin is ready to throw it.

So that would be my first tip you’re gonna have to keep in mind the rotation. You’ll need to know how many rocks you’ve grown since the last Senzu bean at all times during a match. And that just takes a little bit of practice it’s a bit unconventional for sure. but it’s not that hard to get used to it.

And personally, I like to throw the sensor beans to my assist characters. using Krillin as my active character just so the opponent doesn’t surprise me and grab the Senzu bean from the ground instead of my active character,

There are definitely situations where it’s safe to throw it into the stage. But just to be safe as a beginner always have Crillon as your active character and throw it to one of your assists. Then you can swap characters and start throwing rocks with Krillin as your assessed character.

The second awesome thing that Krillin brings to a team is being another great character at finishing combos. At converting meter into damage with his destructo disc. If all five of them hit this super is just as strong as another level 5 supers. And if the enemy blocks them it still deals a ton of chip damage. So Krillin becomes a relatively safe way to spend your meter.

But what about when you don’t have the meter and you don’t need to heal your allies. what does Krillin bring to your team well?

He’s not an easy guy to play, I’ll tell you that much. He’s a tricky kind of character.he can fake the opponent a lot using the afterimage strike. Not only because you can actually fake the opponent’s using this move. But because of the different ranges as well you can sometimes just swap sides using the special attack.

If you read your opponent well they will feel completely powerless. And I guess the same could be said for the directive ki blast and the Kamehameha. Which you can hold for a bit or just shoot it right away or jump and throw it or just jump and fall back down to the ground and throw it.

So it’s that type of character it’s definitely not the friendliest character for beginners. Because you’ll need to get in the mind of your opponent. And be able to read his behavior and know what he’s gonna do next. But it does bring a lot of value to a team by being so unique.

So if you’re at the beginner level and you want to start using Krillin, just use him as your Senzu bean dispenser. As well as the guy you go to spend the meter on his destructo disc. Because that just deals so much damage.

Thank you for reading our character profile for Krillin and I’ll see you guys next time boy.


Majin Buu Combos – Tips & Tricks – DBFZ

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Today we present a character profile for Majin Buu.  Majin Buu is a big guy both vertically and horizontally. But this gives him a very decent reach especially since it can stretch his own limbs. However, it doesn’t have that many long-range attacks which makes the medium range his preferred zone of operation.

Well, let’s start by looking at his abilities. If you jump in the hit to heavy attack button, Buu will stretch his arm and try to hit an opponent.

This is great for zoning for retreating for interrupting a charging enemy. There are a lot of great uses for this one to just keep this tool in mind.

Moving on to his special attacks we start with sweeping breath with quarter-circle forward and a special button.

Buu blows this pink breath at the opponent which covers about half the screen. So once again the midrange is really where he shines. Nothing special about this attack. It’s really fast to make up for its lack of range.

This is also his assistant AK and it’s just one of boos zoning options. You can prolong some combos using this but mainly uses for zoning.

The second special attack is the potbelly attack with photo simple backward and the special button.

Boom removes part of himself and throws it at the enemy. This projectile describes an arc while traveling through the air. And it can hit the opponent at any time during this travel. If they’re not blocking they’ll become trapped for a very short period of time.

But a Dragon Ball FighterZ with a short period of time is enough to dish out some serious damage. So this is yet another zoning ability that doesn’t really deal a lot of damage to the enemy. It’s more of a setup ability that allows you to follow up with a combo or super really anything you can think of it.

Moving on to his attack specials we begin with a mount dive with your quarter circle forward and the attack button.

You will jump forward. And if he hits the opponent’s with his but will beat the crap out of them depending on the attack button. You press the light medium or heavy the mount dive will cover more or less distance. With the heavy attack version actually tracking the enemy position.

Now, this is a great combo finisher. There are a lot of combos that you can end by using the mount dive. And it can also be easily linked to booths level 1 or level 3 super.

If you’re a close range you will actually hit the opponent while jumping up and then again once. It lands and beats him up but the jumping up part. It’s important to keep in mind because that can be the difference between.

Alo if you miss the mount dive but land really close to your opponent they will actually become staggered for a little. Bit booze a heavy dude and he shakes the ground.

So well that might not be great to give you any real openings for a combo or something else. It’s great for staggering the enemy preventing him from countering you.

Now that you’ve missed the mount dive whose final special attack is the cartwheel with quarter-circle backward. And an attack button and Buu will like the name says to do a cartwheel backward.

This is very much a counter you can use this to end combos too. But it’s not as easy to connect with the Super as the mount dive it is possible.

But it will require some practice I do believe that this is mainly a counter or an anti-air mode. This can be used to counter a super dash or any rush down type character.

If they’re in your face cartwheel will hit them back. And then put some distance between you and your opponent. So you can go back to the mid-range where booth thrives the mobile.

Moving on to his supers Majin Buu is pretty simple with a level one and a level three both of them can only be performed while on the ground.

His level one is called You know what I hate you with quarter-circle forward and the right bumper or trigger.

This is the easiest super tool and in the entire game because it just covers the whole screen. The entire thing so no matter where your opponent is if he’s not blocking he’s gonna get hit.

If you land a super with another character and then follow up with Buu, you don’t need to practice the range. You don’t need to practice the positioning. you’ll just always hit the enemy.

So that’s a great tool to have but what about is level 3 with proto so go backward and the right bumper or trigger. You have your my snack now which is a horizontal projectile.

It’s a bit slow by Dragon Ball Fighter standards. But if it hits the opponent, it turns them into a cookie. And then Buu it’s the cookie. That’s what it does.

Now if this move kills an enemy they will stay inside bruise belly. If not they’ll be spit back out. Now, this still some decent damage but more importantly this can heal Majin Buu.

If you’ve got any blue health, you’ll heal at least an amount of it while dealing damage to the opponent. So that’s a nice bonus but what’s more impressive about the super.

And this isn’t anything gameplay relevant is that the devs actually designed a cookie version for every single character in the roster. Just in case they get hit for this level 3. And that’s just incredible.

As far as aural combos go this war happens when you match the light attack button.

And this is what happens when you match the medium attack button.

And now that we know his moves here are some quick tips on how to use them.

Majin Buu as we’ve said repeatedly thrives at the medium range. He doesn’t have a lot of long-range options. So he might not be as good of as owner as the best in the game like Frieza or Cell.

But at the midrange, he can compete with pretty much anyone at close range. However, he’s gonna take some getting used to. because most of his normals are actually pretty slow or slower than the other characters.

In tester and that’s something that you need to learn and master about food. you’re not gonna get away with button mashing. If you’re playing against a faster character at close range like Vegeta or Gohan.

If you encounter a rush down type like this, use cartwheel to counter their rush. You can also find openings in every single character but that opening is gonna take some getting used to. Because Buu moves are just a little bit slower.

So if you use your cartwheel you’ll go back to your mid-range. Which is really the zone. Where you’re comfortable where most of your moves are more effective.

These supers also make very versatile. Because even though his level one covers the entire screen. And it’s very easy to use and his level three .actually gives them some more longevity. Since you can recover blue health without you having to swap him out.

As far as combos go my recommendation is to finish them with a mount dive. While you’re learning this character because the mount dive can easily be linked with his level 1 or level 3 super. So you can spend as much meter as you want. And when you can’t go for combos just try to stay in the midrange and uses stretchy limbs the sweeping breath or even his pork belly attack.

And that’s the character profile for Majin Buu. Thank you, everyone, for your support for all of these character profiles. So far we’ll be back with this series once we get our hands on some more characters.


Frieza Combos – Tips & Tricks – DBFZ

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Hello and welcome to another Dragonball fighterZ Tips &Trick. Today we have a character profile for Frieza. Our galactic Overlord made it into Dragon ball fighterZ in his final form. With the possibility of upgrading himself, into Golden Frieza to dish out even more damage. With a very unique moveset Frieza despite being a beginner friendly character. He’s gonna take some practice if you want to use his full array of abilities. And let’s start by highlighting some very unique normals.

By pressing down on the special button Frieza throws laser eyes.

Now, this move isn’t very useful in most situations since it’s got the same priority as a normal key blast. So it’s not gonna stop a super dash or anything like that. And the range is super short and it doesn’t deal too much damage. So I guess it’s only God it’s situational uses but it looks cool. Come on its laser eyes.

Next, by jumping and spamming the special button, Frieza will throw out these hand blasts.

This is a close to medium range ability. It can only be used in the air. Its use is a bit situational. But it does dash out a bit more damage than the laser eyes.

Next, most characters will knock an opponent into a wall bounce when you hit to have your attack button while standing. However, when you do that with Frieza, he throws these telekinetic rocks.

They too causal wall bounce but only if you are at close range. The rocks need to raise the opponent from the ground first.

But if you hit an opponent with a distance disability will still deal damage. It won’t cause a wall bounce. But it does give Frieza and needs one ability that is absolutely free.

Also hit down + to heavy attack button causes a ground explosion.

Which is definitely an anti-air move great for countering any reckless super dash. And that completes the weirdness of his normals.

As you can see, a lot of them have a bigger range than most characters making Frieza kind of as the owner. Who can also make stuff happen at close range?

Especially since most of his attacks that we covered so far are particularly useful in the mid-range section not really the long range.

But that starts to change when we arrive at his special move. Starting with next time you’ll die.

With quarter-circle forward and a special button. This is a giant projectile that travels forward Frieza can do this wall on the ground or in the air. But if you do it in the air the projectile will travel towards the ground first it won’t just go horizontally.

If you hit an opponent at long range it just deals some damage. But if you actually catch at close range with the disability you’ll deal even more damage. There’s an awesome ability to finish combos and you can even link it easily into any super.

Creases second special is the death saucer with particle backward and a special button.

Frieza throws two saucers at the opponent and these saucers comeback. And they will actually hit Frieza if he’s not careful. I’ve heard some people saying that these are unblockable but that’s totally just not true.

You can block them easily you just have to point to the opposite direction once they come back. And even Frieza can block them or just knock so they go over him.

And it’s cool that he made it into the game. It does add something because after you throw these discs out. You know they’re coming back and you need to be careful.

Frieza can also teleport completely for free with warp smash done with down down and the special button. Now that’s a button combination we don’t see often in this game.

Frieza will vanish then jumped and throw a fireball at the opponents. If he’s somewhat close to the opponent it’ll actually switch sides. But if not he’ll just get a little bit closer. It seems that the distance he teleports is fixed and it doesn’t really track how far the enemy is. Unlike the universal teleport that every character can do with one bar of meter.

The last special attack from Frieza is the earth breaker with quarter-circle forward than an attack button.

This is sort of a ground projectile. Frieza will spawn this a close to medium range with a light attack button or at long range with a medium attack button. And then we have the heavy attack version that seems to trigger both of the previous version. So it basically covers the whole screen this is also Frieza assist attack.

Which can totally be used as a launcher if you want to follow it up with a combo? And as far as supers go Frieza has a single level one super and a bunch of level threes. There are quite situational and unique.

So let’s start simple with the death ball with quarter-circle forward and the right bumper or trigger.

This is Frieza level 1, he jumps in the air and throws the death bolt diagonally downwards. If you’re already in the air while Frieza doesn’t jump obviously but yeah you can do this wall on the ground or the air.

This is great for finishing most of his combos since Frieza can just do this from any position. Same goes for his level 3 the Nova strike with quarter-circle backward and the right bumper. You can also do this wall on the ground or on the air.

But if you’re on the ground Frieza will first jump because this is also a diagonal attack. You can see Frieza powering up to his 100% full power form and then just diving towards.

Now the range of disability ends up being a bit shorter than Frieza’s death ball. Since it doesn’t trigger an explosion when Frieza a lens. So make sure you’re close enough to your opponents before you spend the three bars.

This also has a very situational level three called you should be killed by me. By simply holding down the right trigger when Frieza is down. And this has to be a hard knockdown Frieza has to be saying on the ground when you hold the right trigger.

Then Freeza will shoot a beam diagonally upwards. This is a very unique attack from Frieza. That makes him extremely dangerous when he’s knocked down with three bars a meter.

Because this attack actually deals some decent damage. So if you’re fighting against Frieza, my advice is if he’s got three bars just stay away. Though sometimes that could work in freezes favor because the ball is zoning abilities that we talked about.

Finally, Frieza has a transformation.

You can turn into golden Frieza with quarter-circle backward and the right trigger. And let’s look at what this transformation does first of all movement speed.

Frieza gets a lot faster when turned to golden. And that’s useful for both getting close and getting far away from an opponent. If you’re fighting against someone who is wicked zoning you might want to put it some distance. If not you might actually want to get close to the shot some damage because the transformation is actually temporary.

Now all of his attacks will retain the same speed the only thing that changes is how fast he moves. And as far as damage we also have a little buff for instance. If we look at his level one super the golden version will deal around three percent more damage than the normal version. Which might not be a lot since you just spent three bars a meter to power up.

But sometimes three percent will be just enough. now when the transformation runs out razor will be vulnerable for a good second or two. But if you hold down a button specifically when this is happening. You’ll spend one bar of meter to call in sorbet. And survey will shoot an opponent from off-screen which is a reference to the resurrection F movie.

Well, let’s move on to the auto combos as far as auto combo one.

This is what happens when you match the light attack button and be aware of freezes third move of the auto combo here. Because this one can actually be triggered from a distance even. If you don’t land the first two hits Frieza can hit with a third attack from long-range. So there’s another example of where a normal attack from Frieza is just another good zoning option.

And when you match the medium attack button this his is the second auto combo.

And now that we know his abilities here are some extra tips on how to use them.

Tip: Swap out Frieza after transforming if you put Frieza in the assist position.

After he transforms into golden Frieza he will retain the full duration of his transformation. Now since Frieza spends three bars just to transform chances are you won’t have a lot of meter after the transformation. So my advice is transformed as soon as you can in the fight and swap them out get the meter with the other characters.

This will be not only useful because then you can use golden Frieza with more meter once you bring him back in. but also you will then have freezes assist attack as golden Frieza. and you’ll actually deal around 1% more damage every time you land the assist attack.

And his assistant AK is just one of the best in the game. his earth breaker coming from the assist position covers so much of the screen. So it’s able to interrupt a lot of what the opponent can throw at you. And if you manage to land a hit you can totally follow up with a super dash into a full combo.

So yeah, in my opinion, that’s how you use Frieza transformation. You transforming you get out unless you have a ridiculous amount of meter. But that’s not all he’s got obviously but I feel the rest of my advice would be a little bit more obvious more predictable. He’s got great zoning so take advantage of that against characters who can’t zone very well.

Against the rush down types just keep them away with earth breaker. Next time you’ll die in death saucer. Even freezes medium-range normals and if they got close that ends up not being a big problem for Frieza. Because almost all of these attacks also work at close range. And it’s not like he’s useless when it comes to combos. He’s surprisingly beginner-friendly given how complexity is.

So it’s not hard to make stuff happen even at close rang.e he’s definitely a character with the zoning focus. but I’d say that overall he’s a pretty well-balanced character.

and that’s our character profile for Frieza thank you all for your kind requests in the comments down below next week we’re doing Majin Buu in DBFZ because that’s actually the last character that we got to play. Thank you very much for watching. I’ll see you guys next time boy.


Vegeta Combos – Tips & Tricks – DBFZ

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Hello and welcome to now the dragon ball fighters video. Today presents a character profile for Vegeta. One of the first villains of Dragon Ball Z turned into one of the strongest heroes of the entire series. The Prince of all Saiyans is a rushdown type of character with very high mobility, strong on both the ground and in the air.

His first special attack is the super dash kick. Quarter dash circle forward and an attack button will unleash a forward lunging kick.

The lie dash detection is the most basic one but since it’s so fast it can easily catch opponents off guard. The medium attack version has a bit more range,  but loses that surprise element since Vegeta kicks twice before the actual dash kick.

However if performed at close range it will actually deal more damage than the lied dash tagging version. But it’s easier for the opponent to see it coming if you do it from long range. The ex version of this move has the best of both worlds.

It has both the range and a surprise element. As this version of the move will always go through the entire screen. Now bear in mind that if you’re close to the opponent the move will still take Vegeta to the other side of the screen.

So you will land far away from your opponent after  connecting this move making it hard to follow up with most attacks. But if you’re far away to begin with then you’ll end up close after connecting and potentially be able to follow up with almost anything you’d want.

Since the medium attack version is easy to see coming from a distance. Your opponent will most likely block your attack. If this happens you’ll actually cross over to your opponent’s back so make sure to follow up accordingly.

If the opponent wants to punish you for missing that special attack, you need to hold block in the opposite direction. But the best way you can use this move is to prolong combos both on the ground and in the air.

Vegeta second special attack is the crusher knee kick.

Quarter-circle backwards and an attack button unleashes this diagonal upwards attack. This is Vegeta’s anti-air option. The light attack version hits you with an E, the medium hits with the knee and follows up with the downward kick knocking the opponent into the ground.

And the e X version does exactly the same, but with several hits during the knee phase, which feels a bit more damage.

Crusher knee kick is one of the best anti-air options in the entire game with barely any wind-up animation. It is very fast. It has good animation priority. And it is a very reliable tool for when you’re opponent is attacking from the air.

Vegeta’s third special attack is the ki blast rush.

Quarter circle forward plus the special button and leashes a series of key blasts from range. If you do this while in the air the key blast will be shot towards the ground diagonally. This special attack is slightly faster than simply spamming the key blast button.

But its effect is very similar. And the attack properties are also identical. Meaning if you can super dash through regular key blasts, your opponent can also super dash through your key blast rush.

And since you’re stuck in the animation for a while this becomes a very easy move to punish if you use recklessly.

Vegeta’s final special attack is the intercept kick.

While in the air pressing down plus the light attack button has Vegeta performing a downward kick. Catching opponents off guard has he quickly descends from the air. Transitioning quickly from air combat to ground combat.

This is also a very good way to close in the distance, getting closer to your opponent where Vegeta is strongest.

Moving on to his super attacks Vegeta has two supers at his disposal a level one and a level three. His level one super is the BIGBANG attack. This can be performed with quarter-circle forward followed by the right bumper or right trigger.

Vegeta shoots a huge key blast that travels very fast across the entire screen. But since it’s not a giant key wave like the kamehameha. For example, it requires a more precise timing in some situations.

While on the ground performing this move with the right bumper or trigger will do exactly the same. But while on the air, right bumper will shoot the BIGBANG attack forward and right trigger will shoot it downward. So while you’re in the air, keep this in mind and follow up with the ppropriate button.

His strongest attack his level 3 super is the final flash. This is a full-screen key wave that works both on the ground and in the air. But unlike the BIGBANG attack, it cannot be redirected. The final flash will always be shot horizontally from the position you’re in.

Moving on to auto combos, Vegeta has two of them just like every other character. This is what happens when you match the wide attack button.

And this is what happens when you match the medium attack button.

Once again bear in mind that the second Auto combo ends in super, so it will spend 1 bar of meter. And in the off chance that your opponent bounces off a wall the auto combo will be smart enough to shoot the big bang attack in the right direction.

And now that we know Vegeta’s moves here are some tips on how to use them. Vegeta is all about getting in close and using his abilities to deal heavy damage to an opponent. And this is because outside of his supers. It doesn’t really have a lot of ranged options.

His ki blasts rush is one of the easiest abilities to counter as you can simply super dash right through the ki blasts. And Vegeta will be stuck in that animation for a while. Making this one of the weakest ranged attacks in the entire game. All of his other abilities are meant to be used for closing in the gap. Yhey may have a lot of range but they’re meant to be used to get in close where Vegeta school potential can be unleashed.

As I mentioned the crusher knee kick is one of the strongest anti-air moves in the game. It makes it very easy to counter a jumping opponent or a reckless super dash which is what most beginners do. So Vegeta will be crushing a lot of casuals for sure. Any of the 3 variants of this move can be followed up with a big bang attack, whether you hit the light medium or heavy attack buttons.

You can always follow it up with a downward big bang attack. The lie detector gene can even be followed up with his final flash. So if you want a very easy way to land a level 3, there you go.

You see a super dash coming crush your knee kick to punish that followed by the final flash done. Super dash kick is your go-to special move to prolong combos or simply to apply pressure to an opponent. If your adversary is blocking all of your attacks, the ex version of this move can be a very good way to put in some distance. Before he can punish you and if you do land this attack you can always follow it up with any of your supers as well.

And speaking of supers Vegeta is going to require some practice. Not a lot but since his Big Bang attack is not a full-screen ki wave. The ability requires a bit more precision on the timing than your typical kamehameha.

And this is especially the case when you’re following up another super with Vegeta coming in from the assist position. So don’t be surprised if you end up missing your super for a couple of matches while you get the hang of it. Because once you overcome that hurdle, you’ll find Vegeta supers very easy to land in almost any situation.


Goku Combos – Tips & Tricks – DBFZ

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Hello and welcome to another character of Dragon Ball FighterZ. Today here on were bringing you a  character profile for SonGoku. The main character from Dragon Ball is currently one of the strongest characters in the entire Dragon Ball FighterZ roster.

Having defeated the likes of Frieza and Majin Buu Arc System games wanted to make Goku into a very accessible character for those casual fans. That just want to try him out, that means Goku is a very easy character to pick up if you’re a beginner. That’s because he is very versatile on the ground and in the air. There’s a law you can do with him, and it’s actually very easy to pull off.



Its first special attack is the iconic Kamehameha.

Quarter-circle forward plus the special button executes a full-screen blast. Which direction you can change if you’re on the ground. You can point it forward or up. And if you’re in the air you can also aim it forward or straight down.



His second special attack is an overhead strike called the dragon flash fist.

 Quarter-circle forward plus an attack button has Goku moving forward and punching the opponent over the head. His range varies depending on whether you hit the light or the medium attack buttons. But the damage you deal is exactly the same.

The X version of this move can be done with the heavy attack button. And has Goku teleporting to the opponent before punching him. By spending one bar of meter, you can cover the entire screen making sure your enemy is never out of range.



His last special move is the rapid kick rush.

This time Goku unleashes a series of rapid kicks towards the air. Quarter-circle backwards plus an attack button will unleash this move. And once again, depending on whether you hit the lights or medium attack buttons.

The range will vary as well as the number of hits. In this special move, the X version of this move spends 1 bar meter and unleashes six kicks dealing some decent damage on its own.

Given the nature of this attack, you can use this as an anti-air move to punish a reckless super. As well as a natural way to prolong combos before unleashing a super move. In fact this may be the easiest way to prolong a combo in the air with any character.



Moving on to the character super moves Goku has 3 supers at his disposal – level 1 supers and 1 level 3 super the first one is the super kamehameha.

Quarter-circle forward right bumper shoots of fullscreen key blasts. Just like Goku special attack, you can do this on the ground and on the air. And even direct the beam upwards or downwards if you so desire.



His second level one super is the instant transmission kamehameha. It deals exactly the same damage as the super kamehameha. But you teleport behind your opponent’s potentially catching him off-guard.

You can execute this move by inputting quarter-circle forwards and the right trigger. Because of the initial animation supers can be pretty easy to block usually. Unless you’re directly countering your opponent or linking them in a combo.

However with Goku the super attack could come from the front with a super kamehameha. Or the back with the instant transmission kamehameha. And you can really throw your opponent for a loop here. However that will probably not work with more advanced players. Because even though the windup animation looks similar. It’s not exactly the same.

An easy way to spot the difference is by looking at Goku face or shoulder. In the super kamehameha the camera doesn’t rotate too much. So it centers on Goku shoulder and you can see his full face. In the Instant Transmission Kamehameha, how the camera rotates a bit more so the shoulder is no longer the focus. And you can only see his profile from this angle.

The same thing applies to the air version of these supers. If you can see a full face and the focus is on the shoulder then it’s the regular super if not then it’s the Instant Transmission. So if you don’t have the reflexes to change the direction when you see the teleports. Use this to know where the attack is coming from way ahead of time.



Finally his strongest attack is level 3 super is the meteor smash.

Quarter circle backwards plus the right bumper or trigger. And Goku goes super saiyan 3 teleports behind the enemy knocks him into the air and finishes him off with a powerful kamehameha.

Just like the instant transmission kamehameha, Goku teleports behind their opponents meaning the opponent must block in the opposite direction if he wants to block the attack. However in this case for you to deal any damage the opponent’s must be on the ground. If they are jumping the meteor smash won’t connect. And you’ll have successfully wasted three bars of meters.



Next let’s look at the auto combos Goku has two auto combos. This is what happens when you match the light attack.

And this is what happens when you match the medium attack. Bear in mind that because the second combo ends in a super. You’ll spend 1 bar of meter if you do it.

And now that we know his moves here are some tips on how to use them.

Or even punish him without spending any bars of meter whenever he uses a super kamehameha from a distance. Also even if your opponent is someone who is very good defensively. They’ll probably have a hard time going up against a good Goku player. Every character can easily go from a standing up combo to a low attack. And players are usually on the lookout for that but Goku can not only do that. But also easily link any combo, into a dragon flash fist. So if your opponent is blocking low, you can punish him severely by using this attack.

As the dragon flash fist can be followed up by an instant transmission kamehameha. Or even a meteor strike if you have the parts to do it.

His versatility is arguably one of his biggest strengths. Goku can unleash super attacks in the air coming from multiple directions. So you can finish a combo  with big damage in almost any situation. Plus using his first Auto combo followed by a rapid kick rush when you’re in the air. And finishing things up with a super kamehameha is one of the easiest combos to perform in the game. And it deals very good damage.

Thank you for watching our character profile for Goku. If you guys like these types of videos, let me know in the comments and leave me a big thumbs up. I’ve recorded enough footage in this closed beta to make a video like this for every single character. So if that’s something you’re interested in watching do like me now in the meantime.

Thank you very much for watching and I’ll see you guys next time.


Cell Combos, Tip & Trick: How to play Cell – DBFZ

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So how do you play Cell? How do you make the most of his attacks this moves these reach? That’s what today’s video is all about our character profile for Cell.

Before we even get to his special moves I want to talk about a couple of moves that are unique to sell in really really strong in battle. And I’m actually going to start with something, that shows up on his move list as a special skill. Which is the step in the low kick with forwarding plus the heavy attack button?

Most characters in Dragon Ball FighterZ will deal a heavy hit with this button combination. That causes the opponent to bounce off the wall. Cell however steps in and kicks low which is a good attack with the decent range for a low attack. But when it comes to low attacks I do think that Cell has an even better option that is not listed on this move list. And I’m talking about the fold plus the medium attack button which does this.




Unofficial name trademark pending. As you can see the range of this low kick is even better it’s great for prolonging combos from mixing up your opponent. And you can even follow up this kick with Cell super so it’s just a great tool for Cell.




This explosion covers pretty much the entire ground and forces the opponent to either jump or block. So it’s an awesome zoning ability and something to keep in mind when playing Cell. Finally, where you’re in the air this special attack button does this.




All right let’s get to his specials Cells first special is the Kamehameha with quarter-circle forward in the special button. while on the ground Cell can direct us to attack forwards or upwards with the directional pad. And you can also shoot the Kamehameha from the air buddy will always shoot it downwards. And this is also his assist tech if Cell is called in from the assist position he will shoot to downwards Kamehameha from the air.




Cell second special attack is the telekinesis crush with quarter-circle backward plus the special button. This is unblockable and it has an insane reach. You can grab an opponent from across the screen. Giving Cell just another incredible zoning ability.

I believe the way to dodge this is to jump which should be doable given the long animation Cell does before activating disability. But still if you’re calling for cysts or mixup with other attacks. It can be easy to hide the animation in the midst of the confusion.




Moving on to his attack strikes first up we’ve got hell strike. Which Cell does with down in the medium attack button while in the air. This is a free teleport. Usually, teleport detects cost bar meter and every character can do those. Including Cell so basically if you want to do a hell strike and link that into a teleport you can totally do that. But hell strike on its own is completely free.

Now it can only be done in the air so your opponent might be on the lookout for that if he sees you’re jumping. So again make sure you mix it up with something. And also this cannot be blocked while crouching the opponent must be either standing up or jumping to block this attack.

So there you go strong abilities from a distance and a way to close in without spending any meter at all. Cell is looking pretty strong so far but we’re not done.




He’s also got other specials that make him really strong a close range like the perfect attack for instance with quarter-circle backward and an attack button. The three attack buttons provide a different finisher for this attack. But they all activate roughly the same with a backflip kick. That has more or less range depending on the attack button you press.

The light attack version ends with our trademark pending slight low kick. So you know you can link it into a super studio so desire. The medium attack version ends with kicking the opponent upwards. And the heavy attack version ends in a wall bounce. All three versions can be followed up with a level  3 super. But only the lights attack version can be followed up to the level 1.

Unless you interrupt this attack before the final hit. Because once you send your opponent flying it’s too late to reach him. There’s another version if you do this attack wall in the air in which Cell comes back to the ground and finishes the opponent with a back-breaking grab. And you can follow this back-breaking grab would pretty much anything you want. Even a super dash to unleash a new combo in the air.




And finally we have Cells final special attack – the rolling crush with quarter-circle forward plus an attack button. Cell hits the opponent a bunch and finishes it with an overhead strike. The attack button you press will determine how far Cell travels with a rolling crush. But no matter what version you do.

You can cancel right after the last hit to combo it into a level 1 or level 3 super. That means you can go straight from an overhead strike into a super attack. And you know what that means right if you can go from the slide low kick trademark pending or the rolling crush into a super. That means you can follow up a super with a low attack or an overhead. So it’s all a matter of mixing up your opponents.

The only downside here is that the rolling crush is very easy to read. Because only the last strike is an overhead. Everything else is a medium attack. So players will have time to react and stand up if they’re blocking low. But still that’s a lot more options than most characters have.




And we talked about supers a bunch so it’s time we cover themselves as two supers a level one and a level three. His level one is called the energy field and you can do it with farcical forwards plus the right bumper or trigger. And it’s a close range explosion that will take you some getting used to.

You’ll find that you can’t really do it in most situations if you’re coming from a key blast character like Goku or Vegeta. But after you practice would sell a little bit. You’ll see that most abilities can actually be linked into the energy field. So it’s just a matter of practice if you’re missing with this ability a lot. Just know that all you need to do is practice practice practice more often than not you’ll need to cancel abilities.

If you want the energy field to hit and it’s also great to use as a counter-attack if the energy field does hit. This is also the perfect setup for a follow-up assist character super. But on the other hand, it’s not the best super if Cell is the one coming in from the assist position to follow up another character super.




And his level 3 is a full-screen key blast that can only be done from the ground. It’s the solar Kamehameha with quarter-circle backward and the right bumper or trigger. And it’s very much what you would expect.




As far as Auto combos go this is what happens when you match the light attack button.




And this is what happens when you match the medium attack button, watch the video below!

And now that we know his abilities, let’s learn how to use them. You may have noticed at this point that Cell is a pretty big guy. And his Reach is definitely relative to his size. Just his normal punches and kicks out range most characters normals. And that’s something you won’t find in any characters move list. So what are his strengths and weaknesses well? I can answer half that question because he doesn’t have a lot of weaknesses in his move sets to be honest. It’s not like he’s a balanced character who can do everything like Goku. But it’s not really an expert’s in particular.

No, he’s actually got some of the best zonings in the game. He’s also really strong at close range. He’s got decent mix-up it’s also got great combo potential. So it’s all about knowing in what to use given the situation and given what you want to do.

You want to keep your distance. Great, use the Kamehameha or the full ground explosion or even the telekinesis crush. And if your opponent rushes you, no problem. Use the hell strike and you’ll teleport to his position and switch sides. Or use the perfect attack which also works as an anti-air move. And just like that, you can kick him off into a distance again.

Or better yet just counter him with an energy field and he’ll think twice before super dashing again. you want to stay close to your opponent and rushing down. Also, bright mix your opponent up with a rolling crush and your step in the low kick. Or our trademark pending slight low kick. But do be careful at close range because I think if Cell has anything that’s close to a weakness is being too close to the opponent. Because of his reach and ranged attacks, I think Cell excels from medium to long distances.

But if you’re too close to your opponent faster characters like Vegeta will have the upper hand. I wouldn’t necessarily recommend you just keep your distance I mean if you want to do that. That’s fine Cell is very good at zoning. But if you can somehow get close and still keep those smaller characters out of reach. You’ll do great in melee range as well.


Dragon Ball FighterZ characters

Majin Buu (Good Buu)

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Good Buu (Majin Buu)  also known mainly as Majin Buu is the result of the Innocent Buu using fission to split into good and evil halves. He would go on to become a member of the Z Fighters and live with Mr. Satan. After the battle against the pure Majin Buu, Buu is referred to as Buu instead of Majin Buu and to the world he becomes Mr. Buu.

Good Buu is an entity of pure good and is very kind, caring, and playful.

Once he was absorbed by Evil Buu, his playful and childish traits manifest in Super Buu and Kid Buu respectively.

During his second battle against Gotenks, Gotenks was preparing the Super Ghosts of his Super Ghost Kamikaze Attack for battle.

Piccolo showed Gotenks that Buu had already regenerated from the last Super Ghost attack.

Super Buu was also lying on his stomach, drinking a soda (though it looked like a milkshake) and reading a magazine, much to Gotenks’ fury and embarrassment.Also, when Goku and Vegeta were preparing for battle, Kid Buu was sleeping (as Buu only needs a little time to rest), much to Goku’s surprise.

More importantly, due to his connection with Mr. Satan, he had the influence to stop him from killing the former as Super Buu and later Kid Buu.

For this reason, he also responded to Videl’s request to be patient due to being Mr. Satan’s daughter; though it wasn’t enough to stop him from killing her.

While mildly annoying to Super Buu, it infuriated Kid Buu enough that he spat him out as soon as he was able to.

Despite his good nature, it is shown in Dragon Ball Super that when he is hungry, Good Buu can be foul tempered and grumpy like when he interrupted Mr. Satan’s press conference and is also shown to be quite gluttonous as he selfishly refused to share one of his pudding cups with Beerus.

He also gets angry much like his original counterparts especially when loved ones are hurt or dead, such as Mr. Satan.

However, these negative traits could be attributed to his childlike personality.

Dragon Ball FighterZ characters


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Piccolo is the reincarnation, the descendant of Piccolo Daimao was born to avenge his father’s death under Goku.

Initially, Piccolo Daimao and God were a unifying entity. But then, in order to gain the title of god, he had to throw away the evil in him, and that evil was Piccolo Daimao.
When he is removed from the body of God, Piccolo Daimao kills and tortures people on Earth.
The people were extremely unhappy but could not do anything about him. In that affliction, Master Mutaito used his life to seal Piccolo Daimao.
But the seal was opened by the Pilafs because of their curiosity.
After escaping, Piccolo Daimao has found the dragon and wishes to have a young age to be king again.

But in the fight with Goku, he is dead.

However, before dying, he vomited an egg containing his cell to revive, and that was Piccolo.

Piccolo made his debut at the 23rd Kung Fu Festival, where he fought hard against Goku and was defeated.

Later, Piccolo then helped Goku defeat Raditz. And Piccolo was inspired, became Gohan’s master, protecting the Earth together.


Dragon Ball FighterZ characters

Yamcha is god.

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Initially, Yamcha is a strong warrior, he is level with Goku. But he was afraid of women. Although in the story he is very weak, harmless. But in the game, he is god.

After making friends with Goku, he has changed a lot, he becomes more caring, caring and willing to sacrifice himself to protect his friends.

Shortly afterwards he wasn’t afraid of all women, more later he was very peach blossom. It is for this reason that Bulma broke up with him and fell in love with Vegeta.
In the story, he appears as a 16 year old bandit. He blocked Goku, Bulma and Oolong. He and Goku have had a tough game and he prevail when Goku tired of starvation.
Later they become good friends, together overcome many difficulties, dangerous. And Bulma started falling in love with Yamcha.

Yamcha’s specialty is that in all the martial arts conventions he participated in, he stopped in the quarterfinals. In combat, he is always badly injured or dead.

He is the one who consumes the most beans.

But in Dragon Ball FighterZ, he is very strong. Let’s see the trailer for Yamcha.


Dragon Ball FighterZ characters

Vegeta – The prince.

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Vegeta Bejita is the son of King Saiyan, the husband of Bulma, father of Trunks and Bura, and brother of Table.

He is also the prince of Saiyan ethnic group.
Vegeta always considers Goku as its biggest rival.
Apparently Vgetgeta is cold, arrogant, full of hatred and extravagant.

At times he is a bad guy, sometimes he is good and he does not want to show people that he is doing good.
All he does is serve his interests. This style represents the Saiyans but was also made a large part during Vegeta’s childhood, when Saiya was destroyed by Frieza and he had to serve. under his control.

Vegeta is the last of the Saiyans, after his father, Saiyan, is killed.

Vegeta is proud of her roots and always puts herself above others.

Although possessing a terrible power, but due to hurried temperament and a high self-esteem so he often rivals.
As a child, Vegeta appears as a ruthless killer, without mercy, like most Saiyans (Vegeta’s childhood only seen in the anime, not in the manga).
At Namek, he began to change, instead of killing Krillin or Gohan as he had previously stated, he had been linked with them.

Since then he has appeared as a main character in Dragon Ball Z.
One of Vegeta’s obsessions is Goku. In the Saiyan hierarchy, Goku’s father and Goku himself are low-level warriors, so Vegeta feels humiliated when Goku passes.

Vegata is one of the smartest characters in the series. He has a strong personality, extremely hot and extreme, but also energetic and eager to fight.

He is very cold, rarely show humor, he considers self-esteem higher than life. And he never want to get help from anyone, which makes him stronger but also makes him more lonely.

Vegeta is a good person and Bulma knows this, so they become married and live happily.