DBFZ TIPS & TRICK

Adult Gohan Breakdown – Combos – Tips & Tricks – DBFZ

What’s up dudes max here back to another Dragon Ball FighterZ breakdown. Today focusing on one of the next most requested characters which is going to be Adult Gohan. Again to remind you all this footage was captured at a special Bandai Namco event, and we didn’t have a ton of time with all the characters.

So there might not be as much footage as I’d hope but at least enough to cover the special moves the combos and the base idea of what the hell is going on because Adult Gohan has some pretty interesting aspects to him some stuff that I was excited about some stuff that I was disappointed with. And then eventually became very curious because more information came to light. so let’s talk about that right now.

There are several aspects of Adult Gohan that you’ll find comparable to teen Gohan which is also in this game as well. He was one of the first characters that were actually amongst the roster that was playable played with him quite a bit and there is absolutely similarities between the two there are a couple of aspects that make Adult Gohan sort of have his own interesting gimmick. That had me really excited going into this but before we get into that let’s talk about the different special moves and how effective they are.

Gohan got a pretty interesting command normal in terms of an actual proper launcher. He’s got down forward with heavy which is called the ultimate high kick. And this thing just looks like a proper launcher and another Marvel vs Capcom game or another versus game. And it just launches the opponent into the air without the usual jump canceling of a standing medium.

It’s interesting this character has this but I later understand why he has this specific move because of a very specific reason which we’ll talk about very soon. But he’s got that and who I’ve access to it at all times which makes him have a little bit more combo potential than most.

Adult Gohan also has the Jet uppercut which is similar to teen Gohan and this is exactly what you might think it is.

It’s a proper uppercut seems to have some amount of invulnerability not too much of a difference between the medium and light versions and the heavy version or the one that uses a meter. That’s just a little bit more damage it’s kind of par for the course.

The machine gun kick is also a shared special with the other version to go on in the game where you’re in the air you do fireball forward without a light medium or heavy and you get access to this multi kicking Chun-li kind of special move.

This thing is really awkward I feel it’s only good for approach because if you actually put it in combo with the light and medium version. It doesn’t really go anywhere so I feel like I’m missing something with this move. But if you do use the one that does require a meter on the heavy version then it sets up for this big like sort of cinematic giant kicking thing that launches them across the screen. And you can get a vanishing attack if you’re close to the wall you can get a wall bounce stuff like that exactly like teen Gohan does.

However, he does have a unique special call to the Ultimates back attack which is this lunging overhead strike.

The light one sort of is in front the medium one seems to go behind and then the heavy one sort of goes like up and in front. It’s kind of interesting this thing is going to be great for the mix up potential because it is a proper overhead. You can set up for a low attack and then go to the overhead you don’t get a lot off of this move from what I understand. But it is something to mix up the opponent to make them afraid that they want to stop blocking low and potentially block this overhead. So that’s an interesting tool to have but some other characters do have that so it’s not entirely crazy different.

In terms of his key attacks, he does have this interesting Homme strike that’s sort of invisible and goes across the screen.

I kind of love the way this move.

Look like many other characters, he has a Masako projectile that goes across the screen and is kind of fast and once again is par for the course.

Now the really interesting aspect of Adult Gohan that I was the most excited about is that. This character is said to have a seven bar install super.

Now for some of you guys that might be sort of new to arc system works games or enemy fighter in general. Install supers refer to a character that it’s a powered up state. This is largely popular from salt bad-guy as he has something called a dragon install where he becomes an insane version of that character for a limited period of time.

An Adult Gohan has something kind of similar to a move called potential unleashed potential. Unleash has different variants between a level one all the way up to a level seven yes you can change this to use all seven of your meters for the final version of potential unleash.

But let’s just talk about level one and if you use it this thing does act like a regular Splash Damage super, it does a little bit of damage but you can properly combo it.

And at that point, Adult Gohan is going to get access to some interesting modifiers of his regular attack pattern.

For example, he gets a new move called the machine gun punch which is down forward with the light attack, only you can use this during potential unleash it’s a multi-strike attack.

And it seems kind of good for chain combos and going into confirms and stuff like that. But it doesn’t seem amazing by any means. I also noticed that some of his attack damage is slightly different after the potential unleash has been unleashed.

But it’s not a lot we’re talking about a very small percentage but the one that’s really good is the ultimate back attack and how it changes.

Essentially if you use potential Unleashed at any single point between level 1 to level 7. This special move will gain a tracking property meaning that from across the screen you could have an almost instant overhead that is right behind your opponent’s head like that is extremely good and very good reason to use at least level 1 version of potential Unleashed.

Because he doesn’t actually have any other level 1 supers believe it or not and for a long time as we were trying to figure out what the hell the level 7 version does as it really didn’t seem like it modified anything else about the character. I was fairly disappointed with Adult Gohan because man you’re expecting to drop 7 bars on a super that powers up your character. I would hope that it’s something more than a small increase in damage as well as some modifications to a few of his special moves.

I wanted to see something absolutely crazy like a dragon install so I was kind of like I don’t know what the hell’s going on with this thing. I’m just kind of confused is it not done when I was later given a hint by someone who has had more time with the game. This move upon reaching level 7 will give you access to something that no other character has which is the ability to break the combo chain. I didn’t get a lot of footage of this because I learned it later but Golan has access to like we said and unique launcher that no other character seems to have in the game.

Now, this is important because we just mentioned he gets this unique machine gun chain punch only when in potential Unleashed. So this means that he can actually break the attack patterns of just going from light to medium to heavy or light standing medium crouching medium like anything like that.

He does not have to abide by those rules anymore he can change the combo attack chain but he cannot repeat the same strike multiple time. So if you just wanted to keep doing standing medium over and over again what you actually can’t. But what it does mean is that you’ll have to be prepared to block against, Gohan in ways that you don’t normally block against any other character in this game.

I honestly feel that this might not be that amazing for raw combo damage, but it could make the full level 7 unleashed version of Gohan an absolute nightmare when dealing with him on the block. If you have to block all these attacks and they’re coming from a variety of angles and then he goes into an assist and then they can keep doing several other attacks. That is lunging forward and keep their pressure.

You have to remember that this game does not have push blocking you cannot force someone to get off of you when you’re in a raw blocking state. That’s gonna be absolutely crazy. The only thing I’m slightly disappointed with because this does seem like it’s going to be mechanically really damn good for this character is that it’s not incredibly flashy. He really just has a little bit of electricity on himself I understand it’s sort of referencing a thing in the show.

But I was hoping that there would be some sort of insane crazy thing he’s got access to a whole bunch of other special moves. Heavily modifies his supers, something like that and that doesn’t appear to be the case. However, I think it’s still going to be very good. We’ll see how good it is in the long run because he does have one of the cooler level threes in the game.

Which is sort of similar to his younger version also having a family form of the Kamehameha. In this one, the only one I was able to get footage of is Goten coming out and assisting them by throwing the giant blast.

But I have seen another version where it’s gone ten go on and I think it was Goku. I have I’m actually not too sure where this footage came from but we were unable to make it happen at any point and during several other points where a character like Gotenks is on the team then when he comes out and does the level three and it’s just Adult Gohan by himself.

So I’m kind of curious the modifiers behind this and we got to go check out to find out what exactly is going on. But like I said the only one I ended up seeing was him and Gotenks and his solo.

The other last important thing which I think is gonna be very good for this character is a movement special. I believe the input for this was down to medium in the air and he essentially falls to the ground really fast.

Now, this is gonna be good for mix-ups it’s going to be good for pressure after assists anything like that. Because one of the most dangerous things in versus games. If not all of the fighting games is something called an empty jump low. Where someone thinks since you’re jumping you’re gonna be doing an overhead attack. And then you immediately pop down to the ground and suddenly you’re doing a low attack to catch them off-guard. That’s where this is going to be very good if you’re logged down from an assist and then Gohan jumps and immediately teleports back down. Where the hell is you supposed to block you’re gonna have to guess most of that time.

That’s all I got to Adult Gohan right now there’s a ton to be potentially unleashed with this character no pun intended. That I’m kind of waiting for there’s gonna be requirements of lab time I’ve already seen things where he can whiff cancel some of his chains when potential has been unleashed on him. And they just keep going for some reason so there’s a lot more to him. I do wish it looked a lot flashy er and a lot crazier and a lot more Dragon install ish but it’s hard to deny that this characters gonna have access to some pretty insane things if you want to save up all seven of those bars.

As always dudes thank you a ton for reading. Leave me a comment below which character you want to see next for the Dragon Ball FighterZ breakdowns. I’ll see you next time away.

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