Hello and welcome to another Dragon Ball ZighterZ video. Today dbfgame.net presents a character profile for Android 18.
Android 18 was created by Dr. Gero with the purpose of destroying Goku. But as fate would have it, she ended up turning from Android to human. And from the villain’s side, she came over to the hero’s side. she did not do this alone. however at her side was always her twin brother Android 17 and in Dragon Ball FighterZ these two fights together as one. making this a unique character.
Before we even get specials and supers. There’s this unique attack that this character can perform by hitting back and a special button. Android 17 comes in and throws some ki blast allowing a teen to move freely while this happens. this is a great way to put some pressure on your opponents from a distance with 17 as you try to get closer with 18.
But now let’s get the specials. Android 18’s first special is the destructo-disc quarter circle forward plus the special button throws a simple ki blast that goes across the screen.
Alike Krillin, you cannot throw multiple Destructo-disc and unlike Frieza, these do not come back to hit you in the face. It is as simple as it gets.
The things do start to get a bit more complicated on our second special attack and that’s the barrier. This is one of the moves that makes Android 18 very unique: down down + the special button absorbs pretty much any attack and turns it into the meter.
And when I say it absorbs pretty much any attack. I mean melee strikes key blasts and even level 3 supers are powerless against this thing. This is also why 18 is good to have on your squad because her assist attack is actually the barrier.
So at any moment by just tapping the assist button 18 will come out and absorb the enemy’s attack. The barrier does require some practice and some precise timing. But it’s an easy way to fill up your meter incredibly fast. Which in turn allows a teen to spend supers all the time.
Moving on to the attack specials the first one is the back grab quarter circle forward and an attack button.
Executes this very close range command grab. It is very hard to execute thanks to its very short range. And it’s also very hard to lean into combos given its long animation.
But it is a good mix up and that’s really one of 18 strengths trapping. Opponents in a corner and once you get him blocking hit him with a background. All three variants are hard to connect. But if you do connect the light attack version can’t really be followed up by anything. The medium attack version can be followed up by an array of abilities and the same goes for the X version.
The second attack special is called the support attack quarter-circle backward and an attack button. Android 18 calls Android 17 to support her with a melee combo.
This is your go-to ability to apply pressure. It has a very high range on whatever version you activate the light or medium. But the medium attack version will deal more damage since 17 will stay in the field for longer and perform a bigger combo. While in the air disability changes a bit with 17 performing the same melee combo or activating the barrier himself.
The X version of this move is very special and unique. once you execute it 17 will show up and have a really big monologue. During this time if your opponent calls in any assist here’s what 17 will do.
Now you’ll probably still take the damage from the assist character. That 17 will punish him for coming into the field.And chances are he’ll catch the active character as well. So, in the end, you’ll be dealing more damage than receiving.
Now, do you bear in mind that you need to anticipate your opponent calling in and assist you can’t simply react. Because once the assist is out 17 won’t attack him. You’ve got to have 17 readies before the assistance calls which makes this a very high-level ability.
What if you do the ex-version of the support attack and Android 17 is ready to punish an assist character. Butter your opponent’s assist is actually Android 18 doing the barrier huh. What do you think happens next.
Convening of supers Android 18 has two supers at her disposal, a level one and a level three.her level one is called energy wave.
This is one of the easiest supers to connect in the entire game 18 teleports directly above the opponent and shoots directly downward. Meaning you can do it in pretty much any situation if your opponent is moving too much horizontally you might miss.
So this is not a great ability to use when your opponent does a super dash for instance. But if you combo this with any of your abilities you will hit nine out of ten times.
And her level 3 super is the Accel dance. Android 18 and Android17 lunge forward horizontally either on the ground or in the air. Its range is pretty decent not fullscreen but close enough and after the activation, the tweens perform a combo and the opponent finishing him off with a key blast each.
if Krillin is in your team and is alive this super actually has a different animation. Where Krillin will replace Android 17 and shoot a Kamehameha wave. But the super behaves exactly the same does the same damage the only thing that changes is the animation.
As far as Auto combo 1 this is what happens when you match the light attack button.
And this is what happens when you match the medium attack button.
And now that we know her abilities let’s look at how to use them.
I want to preface this bit with a disclaimer Android 18 is probably my worst character in Dragon Ball ZighterZ. And I believe I understand the theory, but without being able to execute it in practice.
I would advise you to take my advice with a grain of salt. Android 18 is one of the strongest mixes of characters in the current roster. I’d put her up there with Piccolo as such she will be a high-level character to play.
She’s not really something I’d recommend for beginners. It’s not very easy to do big combos with her, our abilities are tough to land and chain together. She’ll definitely take more practice than usual.
That’s probably because she’s a really strong character at opening up her opponent. just like she opened up Krillin.
If you know what I mean having the ability to call in seventeen to perform a big combo while you have free control of 18 is a great way to put pressure on an opponent. Suddenly he’s being hit by two characters at the same time. This gives you time to think while the opponent has to be worried about Android 17 attacking him.
So you can plan exactly how you’re gonna fix him up and how you’re gonna open him up to an attack. The problem is once you hit him it’s not like she can do some crazy big combos for big amounts of damage. So what usually happens after you hit an opponent is you just do a minor combo and link it.
Into your level 1 super which you can hit in pretty much any situation. Now on the bright side, she has a barrier shield which is just an awesome way to counter any opponent’s attack. If you can see it coming you can turn an enemy attack into the free meter. And that allows you to use your level 1 super witch again you can just use in pretty much any situation and then follow up with another character for bigger damage.
So if you have another character who’s capable of bigger damage. Just get Android 17 to gather some free energy for you by tapping. That assist button just like Krillin tap that ass.
The best Android 18 players that I saw were really good at getting past my guard but right after they did that they rarely went into some very big combos. They pretty much just went into their level one super every single time.
Android 18 is great for mix-up she’s great for a gathering meter for your really strong characters. And that’s gonna be a very specific advantage in something. You might want to have on your team of three but again it’s something kind of specific and not very beginner friendly.
Thank you for watching another DBFZ character profile. Next time we’re going back to your request to make sure you leave them in the comments down below according to my math.
There’s also the video at the bottom but as always thank you very much for reading and I’ll see you guys next time boy.