Hit breakdown – Super, Combos – Tips & trick – DBFZ

What’s up, dudes, dbfgame.net here back to another Dragon Ball breakdown featuring. What is most likely the second most requested character of all the latest new characters and it’s going to be Hit.

We’re gonna be focusing on the character his gameplay and I got some cool combos to show you guys at the end. But sadly a lot of my direct footage of these moves didn’t come out too well and I lost a bit of it.

There’s a lot of people playing Hit and we’re gonna use some spliced footage to show you exactly what’s going on. But I still have some pretty sick combos again.

This came from a Bandai Namco event where we were playing with the characters we didn’t get a ton of time. But enough to get a basic understanding of what Hit is about and how different he is from the rest of the cast.

So the first thing I thought when I first saw Hit playable in the game was that my good man. This guy really reminds me of Akihiko from persona 4 arena. Albeit I didn’t play a ton of that game. That was the first impression I got.

I think others are probably gonna be making comparisons to the slayer of the Guilty Gear series. Especially considering how heavy grounded rush down he is. Because that is absolutely what he is. This is one of the best characters in the game next – Yamcha which we’ll talk about a bit in the future that is entirely good on the ground and really is kind of awful in the air.

However, a lot of aerial battles don’t really take place in Dragon Ball FighterZ unless you consider the pursuit like you’re your aerial dash. That I guess but every character gets access to that you don’t really have a lot of like flying characters in this game for the most part similar to other versus game.

So I wouldn’t be too worried about that because Hit excels on the ground so much that it’s ridiculous. His prowess is mixing you up with a left and right direction. Confirming Hits from full screen and then moving his way in.

And he is the first tried-and-true proper counter character. He’s going to be going into counter states that can do something about projectiles physical Hits and then immediately rapidly move across the screen. And then punish you for it which is awesome – look at.

His counter Hit states have multiple versions of them. So if you go into a counter Hit state with like fireball forward, he’s just standing there in a neutral pose and then will execute multiple different attacks from that. Whether or not it’s a punch a rush for you can choose to dash the character forward to kick them into the sky anything like that.

He has multiple moves that are the result of using directly counter-attacks. And a lot of this character is going to be understanding what your opponent is going to do and then mixing up them as a result.

The other thing that some will not like about Hit is the fact that he is going to be a very technical and probably execution heavy character at least in comparison to Dragon Ball FighterZ characters. I mean come on everything in, this game is a fireball for Dan a fireball back.

This character is going to have stance canceling. Meaning that you’re gonna go into a combo chain with his stance or enter a stance through fireball forward with the light attack button, and then have to execute another attack right after. That to get something to follow up after so that part is a little bit more execution than I was used to for Dragon Ball characters.

That actually took me a little bit while or a little while to get used to doing that. And as a result of doing it, there are some interesting stance cancel combos that I was able to find.

Now, this isn’t all just about close-range battles and close-range attacks and let them ride mix-ups. He does have some interesting range stuff that he can do.

It does also have another stance that has this glowing form around him. And if he does either up down or forward I believe with an attack button. He does this multi Hit strike from a very very very long screen distance away. You can confirm into this using the vanish attack and then follow up with a full combo.

So that’s actually kind of interesting and I do dig that about him that he does have like either really close good range or some stuff that it can use some very far. but the mid-range like that seems to be maybe where Hit might be a little weak.And especially in the air because obviously, he doesn’t have a lot of aerial attacks. His sweep mind you is also ridiculously slow.

His grounded attacks can be very quick on the light buttons but the mediums are a lot different than some other characters.

Meaning that the combo path for Hit might be smitten be slightly different than you used it for some other characters where you just jump out of a standing medium attack and go for things.

You can still absolutely do that with Hit. But just be prepared that some stuff is gonna feel very different with this character. The immediate obvious like good traits of Hit isn’t going to be like glaringly apparent.

It’s gonna take some work to get good. with this guy. And I don’t think that’s specifically a bad thing. I actually kind of like that Hit and Beerus which we’ll also talk about in the future. Our characters that are kind of changing the archetype of what we’re used to in Dragon Ball FighterZ. It gives me a decent amount of good hope for the future of the other DLC characters always showing up.

That’ll have some interesting play styles because like I did say a lot of characters in this game do have very similar traits and move sets and you kind of play one and you play the other.

Sort of similar but that’s the way in a lot of different vs games with their like auto chain combos or their combos in general that work a certain way.

It sort of breaks that mold and I dig that about him and it also helps that he looks friggin awesome when doing it. One last thing to note is his key attack move when your key button is essentially your special button in this game.

It just throws out a very small basic projectile that can be dashed through and Hit doesn’t actually have that. He does not have regular projectile attacks in the ways that you think.

Instead, he’s given a counter State on his key button which you can repeat over and over again. So if you want to like Harry multiple attacks and dash all over the place that look like you’re completely in the opponent’s mind. This is gonna be the character to show off some sick.

Hit does have an interesting unblockable attack where he sort of creates this projectile on the ground. That hovers across the screen and can actually manifest itself at different points of the screen it’s just a nice kind of tool that you can use to make your opponent afraid of your ground-based attacks and get them to start jumping for some reason.

So it does have access to more tools than most characters in this game. Which makes them a bit more complex but one of my favorite things at the end of all this is like his movement and mobility. When you see this guy dashing across the screen really fast and manipulating different things from a counter-attack to striking you to using a vanishing attack and converting that into big damage.

supers are also fairly versatile with one being in the air one being a grounded level one and then his level three also being on the ground too. So that’s a good thing you’re gonna have many opportunities to get damaged with Hit and when you do get damaged by this character.

It seems like it hurts quite a bit. Either way absolutely one of my favorite characters in the game right now. I still feel like I barely touched the surf of him like understanding the stance canceling stuff he has a launcher from.

One of his counters, Hit states that you can kick them up into the air this stuff just looks really neat either way one of my favorite characters in the game right now and I am looking forward to more of them.

But I’m curious who you guys want to see next we can take a look at Beerus we can go into go tanks anything like that if you want to see Nappa. If you want to see Ginyu there is a lot of characters in this thing that I grabbed footage of especially of Tien and Yamcha.

And I want to see which one you want to see next. So please in the comments below let me know which character we should focus on for the next. Because luckily enough unlike this one I have a lot of footage of those other characters and I lost a lot of my Hit footage.

So until then thank you, dudes, a ton of reading and joy a couple of combos and I appreciate a thumbs up if you enjoyed it. And I’ll see you next time I continue.

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