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DBFZ TIPS & TRICK

Frieza Combos – Tips & Tricks – DBFZ

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Hello and welcome to another Dragonball fighterZ Tips &Trick. Today we have a character profile for Frieza. Our galactic Overlord made it into Dragon ball fighterZ in his final form. With the possibility of upgrading himself, into Golden Frieza to dish out even more damage. With a very unique moveset Frieza despite being a beginner friendly character. He’s gonna take some practice if you want to use his full array of abilities. And let’s start by highlighting some very unique normals.

By pressing down on the special button Frieza throws laser eyes.

Now, this move isn’t very useful in most situations since it’s got the same priority as a normal key blast. So it’s not gonna stop a super dash or anything like that. And the range is super short and it doesn’t deal too much damage. So I guess it’s only God it’s situational uses but it looks cool. Come on its laser eyes.

Next, by jumping and spamming the special button, Frieza will throw out these hand blasts.

This is a close to medium range ability. It can only be used in the air. Its use is a bit situational. But it does dash out a bit more damage than the laser eyes.

Next, most characters will knock an opponent into a wall bounce when you hit to have your attack button while standing. However, when you do that with Frieza, he throws these telekinetic rocks.

They too causal wall bounce but only if you are at close range. The rocks need to raise the opponent from the ground first.

But if you hit an opponent with a distance disability will still deal damage. It won’t cause a wall bounce. But it does give Frieza and needs one ability that is absolutely free.

Also hit down + to heavy attack button causes a ground explosion.

Which is definitely an anti-air move great for countering any reckless super dash. And that completes the weirdness of his normals.

As you can see, a lot of them have a bigger range than most characters making Frieza kind of as the owner. Who can also make stuff happen at close range?

Especially since most of his attacks that we covered so far are particularly useful in the mid-range section not really the long range.

But that starts to change when we arrive at his special move. Starting with next time you’ll die.

With quarter-circle forward and a special button. This is a giant projectile that travels forward Frieza can do this wall on the ground or in the air. But if you do it in the air the projectile will travel towards the ground first it won’t just go horizontally.

If you hit an opponent at long range it just deals some damage. But if you actually catch at close range with the disability you’ll deal even more damage. There’s an awesome ability to finish combos and you can even link it easily into any super.

Creases second special is the death saucer with particle backward and a special button.

Frieza throws two saucers at the opponent and these saucers comeback. And they will actually hit Frieza if he’s not careful. I’ve heard some people saying that these are unblockable but that’s totally just not true.

You can block them easily you just have to point to the opposite direction once they come back. And even Frieza can block them or just knock so they go over him.

And it’s cool that he made it into the game. It does add something because after you throw these discs out. You know they’re coming back and you need to be careful.

Frieza can also teleport completely for free with warp smash done with down down and the special button. Now that’s a button combination we don’t see often in this game.

Frieza will vanish then jumped and throw a fireball at the opponents. If he’s somewhat close to the opponent it’ll actually switch sides. But if not he’ll just get a little bit closer. It seems that the distance he teleports is fixed and it doesn’t really track how far the enemy is. Unlike the universal teleport that every character can do with one bar of meter.

The last special attack from Frieza is the earth breaker with quarter-circle forward than an attack button.

This is sort of a ground projectile. Frieza will spawn this a close to medium range with a light attack button or at long range with a medium attack button. And then we have the heavy attack version that seems to trigger both of the previous version. So it basically covers the whole screen this is also Frieza assist attack.

Which can totally be used as a launcher if you want to follow it up with a combo? And as far as supers go Frieza has a single level one super and a bunch of level threes. There are quite situational and unique.

So let’s start simple with the death ball with quarter-circle forward and the right bumper or trigger.

This is Frieza level 1, he jumps in the air and throws the death bolt diagonally downwards. If you’re already in the air while Frieza doesn’t jump obviously but yeah you can do this wall on the ground or the air.

This is great for finishing most of his combos since Frieza can just do this from any position. Same goes for his level 3 the Nova strike with quarter-circle backward and the right bumper. You can also do this wall on the ground or on the air.

But if you’re on the ground Frieza will first jump because this is also a diagonal attack. You can see Frieza powering up to his 100% full power form and then just diving towards.

Now the range of disability ends up being a bit shorter than Frieza’s death ball. Since it doesn’t trigger an explosion when Frieza a lens. So make sure you’re close enough to your opponents before you spend the three bars.

This also has a very situational level three called you should be killed by me. By simply holding down the right trigger when Frieza is down. And this has to be a hard knockdown Frieza has to be saying on the ground when you hold the right trigger.

Then Freeza will shoot a beam diagonally upwards. This is a very unique attack from Frieza. That makes him extremely dangerous when he’s knocked down with three bars a meter.

Because this attack actually deals some decent damage. So if you’re fighting against Frieza, my advice is if he’s got three bars just stay away. Though sometimes that could work in freezes favor because the ball is zoning abilities that we talked about.

Finally, Frieza has a transformation.

You can turn into golden Frieza with quarter-circle backward and the right trigger. And let’s look at what this transformation does first of all movement speed.

Frieza gets a lot faster when turned to golden. And that’s useful for both getting close and getting far away from an opponent. If you’re fighting against someone who is wicked zoning you might want to put it some distance. If not you might actually want to get close to the shot some damage because the transformation is actually temporary.

Now all of his attacks will retain the same speed the only thing that changes is how fast he moves. And as far as damage we also have a little buff for instance. If we look at his level one super the golden version will deal around three percent more damage than the normal version. Which might not be a lot since you just spent three bars a meter to power up.

But sometimes three percent will be just enough. now when the transformation runs out razor will be vulnerable for a good second or two. But if you hold down a button specifically when this is happening. You’ll spend one bar of meter to call in sorbet. And survey will shoot an opponent from off-screen which is a reference to the resurrection F movie.

Well, let’s move on to the auto combos as far as auto combo one.

This is what happens when you match the light attack button and be aware of freezes third move of the auto combo here. Because this one can actually be triggered from a distance even. If you don’t land the first two hits Frieza can hit with a third attack from long-range. So there’s another example of where a normal attack from Frieza is just another good zoning option.

And when you match the medium attack button this his is the second auto combo.

And now that we know his abilities here are some extra tips on how to use them.

Tip: Swap out Frieza after transforming if you put Frieza in the assist position.

After he transforms into golden Frieza he will retain the full duration of his transformation. Now since Frieza spends three bars just to transform chances are you won’t have a lot of meter after the transformation. So my advice is transformed as soon as you can in the fight and swap them out get the meter with the other characters.

This will be not only useful because then you can use golden Frieza with more meter once you bring him back in. but also you will then have freezes assist attack as golden Frieza. and you’ll actually deal around 1% more damage every time you land the assist attack.

And his assistant AK is just one of the best in the game. his earth breaker coming from the assist position covers so much of the screen. So it’s able to interrupt a lot of what the opponent can throw at you. And if you manage to land a hit you can totally follow up with a super dash into a full combo.

So yeah, in my opinion, that’s how you use Frieza transformation. You transforming you get out unless you have a ridiculous amount of meter. But that’s not all he’s got obviously but I feel the rest of my advice would be a little bit more obvious more predictable. He’s got great zoning so take advantage of that against characters who can’t zone very well.

Against the rush down types just keep them away with earth breaker. Next time you’ll die in death saucer. Even freezes medium-range normals and if they got close that ends up not being a big problem for Frieza. Because almost all of these attacks also work at close range. And it’s not like he’s useless when it comes to combos. He’s surprisingly beginner-friendly given how complexity is.

So it’s not hard to make stuff happen even at close rang.e he’s definitely a character with the zoning focus. but I’d say that overall he’s a pretty well-balanced character.

and that’s our character profile for Frieza thank you all for your kind requests in the comments down below next week we’re doing Majin Buu in DBFZ because that’s actually the last character that we got to play. Thank you very much for watching. I’ll see you guys next time boy.

DBFZ TIPS & TRICK

Goku Combos – Tips & Tricks – DBFZ

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Hello and welcome to another character of Dragon Ball FighterZ. Today here on dbfgame.net were bringing you a  character profile for SonGoku. The main character from Dragon Ball is currently one of the strongest characters in the entire Dragon Ball FighterZ roster.

Having defeated the likes of Frieza and Majin Buu Arc System games wanted to make Goku into a very accessible character for those casual fans. That just want to try him out, that means Goku is a very easy character to pick up if you’re a beginner. That’s because he is very versatile on the ground and in the air. There’s a law you can do with him, and it’s actually very easy to pull off.

 

 

Its first special attack is the iconic Kamehameha.

Quarter-circle forward plus the special button executes a full-screen blast. Which direction you can change if you’re on the ground. You can point it forward or up. And if you’re in the air you can also aim it forward or straight down.

 

 

His second special attack is an overhead strike called the dragon flash fist.

 Quarter-circle forward plus an attack button has Goku moving forward and punching the opponent over the head. His range varies depending on whether you hit the light or the medium attack buttons. But the damage you deal is exactly the same.

The X version of this move can be done with the heavy attack button. And has Goku teleporting to the opponent before punching him. By spending one bar of meter, you can cover the entire screen making sure your enemy is never out of range.

 

 

His last special move is the rapid kick rush.

This time Goku unleashes a series of rapid kicks towards the air. Quarter-circle backwards plus an attack button will unleash this move. And once again, depending on whether you hit the lights or medium attack buttons.

The range will vary as well as the number of hits. In this special move, the X version of this move spends 1 bar meter and unleashes six kicks dealing some decent damage on its own.

Given the nature of this attack, you can use this as an anti-air move to punish a reckless super. As well as a natural way to prolong combos before unleashing a super move. In fact this may be the easiest way to prolong a combo in the air with any character.

 

 

Moving on to the character super moves Goku has 3 supers at his disposal – level 1 supers and 1 level 3 super the first one is the super kamehameha.

Quarter-circle forward right bumper shoots of fullscreen key blasts. Just like Goku special attack, you can do this on the ground and on the air. And even direct the beam upwards or downwards if you so desire.

 

 

His second level one super is the instant transmission kamehameha. It deals exactly the same damage as the super kamehameha. But you teleport behind your opponent’s potentially catching him off-guard.

You can execute this move by inputting quarter-circle forwards and the right trigger. Because of the initial animation supers can be pretty easy to block usually. Unless you’re directly countering your opponent or linking them in a combo.

However with Goku the super attack could come from the front with a super kamehameha. Or the back with the instant transmission kamehameha. And you can really throw your opponent for a loop here. However that will probably not work with more advanced players. Because even though the windup animation looks similar. It’s not exactly the same.

An easy way to spot the difference is by looking at Goku face or shoulder. In the super kamehameha the camera doesn’t rotate too much. So it centers on Goku shoulder and you can see his full face. In the Instant Transmission Kamehameha, how the camera rotates a bit more so the shoulder is no longer the focus. And you can only see his profile from this angle.

The same thing applies to the air version of these supers. If you can see a full face and the focus is on the shoulder then it’s the regular super if not then it’s the Instant Transmission. So if you don’t have the reflexes to change the direction when you see the teleports. Use this to know where the attack is coming from way ahead of time.

 

 

Finally his strongest attack is level 3 super is the meteor smash.

Quarter circle backwards plus the right bumper or trigger. And Goku goes super saiyan 3 teleports behind the enemy knocks him into the air and finishes him off with a powerful kamehameha.

Just like the instant transmission kamehameha, Goku teleports behind their opponents meaning the opponent must block in the opposite direction if he wants to block the attack. However in this case for you to deal any damage the opponent’s must be on the ground. If they are jumping the meteor smash won’t connect. And you’ll have successfully wasted three bars of meters.

 

 

Next let’s look at the auto combos Goku has two auto combos. This is what happens when you match the light attack.

And this is what happens when you match the medium attack. Bear in mind that because the second combo ends in a super. You’ll spend 1 bar of meter if you do it.

And now that we know his moves here are some tips on how to use them.

Or even punish him without spending any bars of meter whenever he uses a super kamehameha from a distance. Also even if your opponent is someone who is very good defensively. They’ll probably have a hard time going up against a good Goku player. Every character can easily go from a standing up combo to a low attack. And players are usually on the lookout for that but Goku can not only do that. But also easily link any combo, into a dragon flash fist. So if your opponent is blocking low, you can punish him severely by using this attack.

As the dragon flash fist can be followed up by an instant transmission kamehameha. Or even a meteor strike if you have the parts to do it.

His versatility is arguably one of his biggest strengths. Goku can unleash super attacks in the air coming from multiple directions. So you can finish a combo  with big damage in almost any situation. Plus using his first Auto combo followed by a rapid kick rush when you’re in the air. And finishing things up with a super kamehameha is one of the easiest combos to perform in the game. And it deals very good damage.

Thank you for watching our character profile for Goku. If you guys like these types of videos, let me know in the comments and leave me a big thumbs up. I’ve recorded enough footage in this closed beta to make a video like this for every single character. So if that’s something you’re interested in watching do like me now in the meantime.

Thank you very much for watching and I’ll see you guys next time.

Dragon Ball FighterZ characters

Vegeta – The prince.

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Vegeta Bejita is the son of King Saiyan, the husband of Bulma, father of Trunks and Bura, and brother of Table.

He is also the prince of Saiyan ethnic group.
Vegeta always considers Goku as its biggest rival.
Apparently Vgetgeta is cold, arrogant, full of hatred and extravagant.


At times he is a bad guy, sometimes he is good and he does not want to show people that he is doing good.
All he does is serve his interests. This style represents the Saiyans but was also made a large part during Vegeta’s childhood, when Saiya was destroyed by Frieza and he had to serve. under his control.

Vegeta is the last of the Saiyans, after his father, Saiyan, is killed.

Vegeta is proud of her roots and always puts herself above others.

Although possessing a terrible power, but due to hurried temperament and a high self-esteem so he often rivals.
As a child, Vegeta appears as a ruthless killer, without mercy, like most Saiyans (Vegeta’s childhood only seen in the anime, not in the manga).
At Namek, he began to change, instead of killing Krillin or Gohan as he had previously stated, he had been linked with them.

Since then he has appeared as a main character in Dragon Ball Z.
One of Vegeta’s obsessions is Goku. In the Saiyan hierarchy, Goku’s father and Goku himself are low-level warriors, so Vegeta feels humiliated when Goku passes.

Vegata is one of the smartest characters in the series. He has a strong personality, extremely hot and extreme, but also energetic and eager to fight.

He is very cold, rarely show humor, he considers self-esteem higher than life. And he never want to get help from anyone, which makes him stronger but also makes him more lonely.

Vegeta is a good person and Bulma knows this, so they become married and live happily.

 

Dragon Ball FighterZ characters

Perfect Cell

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Perfect Cell is a hybrid creature created by Gene. Gero, one of the smartest of the world in the series.

➡️➡️➡️How to play Cell?

– To create a Cell, Dr. Gero has gathered the cells of the highs in the series, sending out super-bugs that track all the rivals and friends of Songoku. The most basic source of our cells is Songoku, Piccolo, Vegeta, Nappa … Both Frieza and King Cold come to Earth as well.

Because of its synthesis from many cell sources, Cell has all the capabilities that other players possess, such as he can recreate himself with Piccolo’s Namek blood, can increase strength after every fight with Saiyan blood. He can also attack Kamehameha or Genki-Dama like Songoku.

Especially, Cell also has a Saiyan fighting nature, so he always wants to fight and become the strongest, which is why he organized the “Cell Games” fight. Many people say that this is really the most worthy opponent of Songoku when he also has charisma, however Cell also has the cold nature of Vegeta and Frieza’s sinister.

Cell and events at the Timeline

– The future of Trunks:

This is the future time line, when Android 17, 18 devastated the world. Here Songoku died of a mysterious virus before the battle, all other characters including Vegeta, Piccolo, Tien Shihan, Yamucha, Gohan, Krillin … are killed by Android. At this time, Vegeta’s son Trunks has returned to the past to change his future.

– Currently:

This is the timeline of the characters in the series, in parallel and does not affect the future of the Trunks. The cell is only an embryo in the process of development. After the Trunks return, the current time line separates in a different direction so that the future of the Trunks is still devastated by Android. Cell was destroyed in the water with the future Trunks and Krillin.

– After the Trunks teamed up with Songoku with Cell and returned to the future, his strength became remarkable. He defeated the 17th and 17th in his time line. At this time, the Cells of this time have awakened, but are destroyed by the Trunks easily.

– Timeline 3:

When he returned to the past and battled the Songoku group in his prime time, Cell said that, in his time, both 17th and 17th were destroyed by the Trunks, so he had to destroy the Trunks and take over.

The time machine returns to the past. This creates a flaw in the plot, because if the Trunks are so strong that they can defeat # 17, # 18, then the Trunks are back to the past and become strong, the Cell can not kill the Trunks, So he could not return to the Songoku era and thus could not have “The Game of Cell”.

So to explain the logic of the hole, we have to assume that there is another time line, parallel to the future of Trunks and the present of Songoku, which is not mentioned by the author.

At this time, the group was completely destroyed by Android 17, 18, leaving only Trunks.

In a way, the Trunks have destroyed 17, 18, possibly by using a controller to deactivate them.

And when Cell wakes up here, he easily defeats the Trunks and takes the time machine back to the time of Songoku.

So we can summarize the Cell at the time as follows: Cell is now destroyed in the water, Future Cell 1 is destroyed by Trunks and Future Cell 2 is destroyed by the group Songoku “The Game of the Cell”.