DBFZ: Begin Tips.

DBFZ: Begin Tips.

Hey friends! Welcome to Dbfgame.net, I’ll be using this to title guides related to Dragonball FighterZ in the future! Our first video guide will be going over some frequently asked questions I received over the Open Beta weekend, so let’s get to it.

Question 1: “Sometimes I see numbers, like H or M. Sometimes weird abbreviations, like IAD! What do these mean?”

Answer: This is a notation system known as Numpad-Notation which is the standard in the ArcSys fighting game community. The numbers refer to your -key numpad on a keyboard, assuming that you are always facing to the right, as if you are Player 1.

The letters are the in-game designations for each button, L = Light, M = Medium, H = Heavy, and S = the Ki, special attack. Along with A1 equaling Assist 1, and A2 equaling Assist 2. The benefits of this notation system are providing an easy way to notate combos and inputs in a universally friendly way. Fighting games are an international hobby, so having a more universal notation standard lets us share techniques and findings across many regions! There are also quite a few abbreviations we use to shorten combos or terms! Some examples are:

  • IAD: Instant Air Dash. This refers to inputting 9, returning your input to 6, or neutral, then pressing again to get a very low airdash off the ground. You may also use the H+S button combination in Dragonball FighterZ, as it doubles as a dash macro while holding forward.
  • JC: Jump Cancel. This refers to canceling the recovery of your attack by jumping, typically on hit and/or block. In most combo notations, this notation is absent, as a notation such as 5H > j.L implies a jump cancel is required.
  • DJ: Double jump. This abbreviation is mostly seen when a combo is written out. The same rule as JC can apply here, where j.L > dj.L implies a double jump is required.
  • Other common abbreviations you will begin seeing are SD and DR, for Super Dash and Dragon Rush. Check out the glossary in the video description for more!

Question 2: “Should I use a Controller or an Arcade Stick to play this game?”

Answer: It doesn’t matter! My recommendation is to play with the device that feels most comfortable to you. The biggest reason to play on an Arcade stick that doesn’t have to do with preference is not present with Dragonball FighterZ. There is no arcade release for this game, so there is no truly practical reason to feel forced to play on an Arcade Stick. There are some fun benefits to each though! Pads are extremely traveling friendly and easy on the wrists. Arcade sticks don’t really share those benefits, but current generation arcade sticks are very user-friendly and easy to modify, to add your own personality.

Question 3: “What’s your button layout?”

Answer: The layout for my arcade stick is as follows. Top Row: Light > Medium > Heavy Bottom Row: Ki > Assist > Assist This layout is essentially identical to the default Arcade Stick layout of Marvel vs. Capcom, as well as the button layout I use for BlazBlue. I’m already very comfortable with this layout, so it felt natural to use in Dragonball FighterZ. Just like the previous question, however, you should use what feels comfortable.

Question 4: “How do I prepare for Dragonball FighterZ or start learning the game?”

Answer: The best tips I can provide you are to keep your own replays for review, have an open mind to new concepts, learn the system mechanics inside and out, and most of all; BE OK WITH LOSING. These are all difficult in their own ways but are the most critical things in your growth as a player. Learning new things quickly, knowing how they apply to the game in a logical sense, being able to review your own mistakes and successes at your leisure, and finally keeping a healthy mindset towards your wins and losses will propel you to new heights. I also received some more personalized questions over the Open Beta period that I’ll answer so you can get to know me a little better!

I got started as a competitive fighting game player in Guilty Gear: Accent Core in late. And I shifted my focus to BlazBlue once Continuum Shift was released and that has been my main game ever since. I’ve represented the US overseas in Japan twice for Arc Revolution Cup and was a top competitor at EVO. I dabble in most other fighting games just for fun! “Are you going to compete in Dragonball FighterZ?” Absolutely! I’ll be working hard and doing my best to try and be one of the strongest players.

“What arcade stick do you play on?” I play on a MadCatz TE, I’ve replaced all the parts with new Sanwa buttons and JLF.

“Will you be making character guides or more videos?” Yes! I’ll be making character guides once I’m more comfortable with the game and my team so I can be sure it’s of the utmost quality. I’ll also be uploading casual match footage periodically, so please look forward to it! That’s all for now, thank you for visiting!

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