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Beerus Breakdown – Tips and tricks – DBFZ

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What’s up dudes, dbfgame.net here back to another breakdown of Dragon Ball FighterZ characters. Today we’re focusing on the third one and is probably the most requested of the comments. Which is going to be focusing on Beerus.

Before we get into things this footage was recorded at a Bandai Namco event and I didn’t have a ton of time with all the characters. But I did have some to go over their moves.

Figure out some combos and at least give you guys a decent breakdown. As far as what the hell is going on with some of these characters. We’ve already covered a bit of Goku black and hid.

But today we’re gonna focus on a character that possibly is one of the weirdest in the game in terms of the general DragonBall FighterZ play style. Let’s talk about Beerus.

One of the best comparisons I can give you of Beerus in terms of other characters. That arc system works is made is most likely going to be venom from the guilty gear series.

Although there’s a similarity. It’s not exactly identical by any means. Venom was able to control screen space by having manipulated projectiles. He could put projectiles on the screen that would hold their spot. And then if he collided with them they would go in different directions angles and speeds.

And that is largely the same game plan that Beerus has in Dragon Ball FighterZ. But it is fundamentally different because it does act much differently. He seems to have a basis in what venom does but his execution is a lot different and let’s talk about that.

Beerus regular ki blast isn’t anything special to a single projectile and his jumping ki blast isn’t really any different from many other FighterZ where it shoots multiple attacks.

And the reason behind this is that this is sort of the characters go to regular projectile attack. Because he doesn’t have one similar to other characters. He’s got these weird orbs that fill the screen.

This first one that summons about 6 orbs that go all around his body. I believe was executed with fireball forward and the key button. And these orbs are actually tangible on the screen objects you can also collide with them with certain attacks.

If you force your opponent into them they do indeed cause a collision. And you can follow up with a combo or something crazy if you set it up.

There are also ways to manipulate them in certain ways which I didn’t have the entirety of time to figure out.

But there was quite a few and the different ways you can sort of manipulate these projectiles do change a lot of what Beerus can do instead just having them sit there on the screen.
He’s got a spreading projectile attack which is done in the air.

And this one specifically seems to be a get off me kind of mood. Not really good for combos has a bit of startup. But does spread out in an equal around a range around him. Which could be good in some situations just to stop your opponent from rushing in on certain things.

His regular fireball forward attack with either the light medium or heavy buttons is a summoned orb that Beerus kicks across the screen.

These can be summoned at the multitude of angles either going down or straightforward or up and stopping. There’s a lot of different things you can do with them and this move also collides with the previous move where a summons six orbs around the screen. You can kick them in specific directions with this attack and it just depends on which version you’re using.

The ex-version summons a multitude of orbs that he boots across the screen and you can follow up for some pretty crazy pressure. That I don’t believe can be Pursuit attacked through like the giant air dash. I’m not too sure if it goes through these I didn’t have a chance to test that. But usually, only regular ki blasts are nullified by that specific move of jet dashing across the screen.

But wouldn’t be surprised if these are tangible and even could stop the opponent from doing that. Which is great if you’re upset with your opponent constantly like dashing in on you. You don’t know how to stop it Beerus might be just the character for you.

Combine all these attacks together and Beerus gets quite a few different actions during even a regular jump. I’ve been able to fit in three different things that you can combine when you’re putting this move to the next one to the next one.

And in most games, characters only have so many permitted actions that they’re allowed in the sky. And Beerus gets quite a bit so I wouldn’t be surprised if we see a lot of this kind of stuff with this character.

One of his only proper physical attacks special moves is this lunging palm strike which can be done on the ground.

And I think this thing was an overhead when I was testing it. The ex-version just launches them across the screen a little bit more. but it’s mostly good for ending combos as you go into super and then follow up with either orbs or something like that, as they get up from it.

Beerus level 1 super is interesting as it can technically be modified.

He summons this giant spirit ball that comes down to the ground and the longer you let it travel the more damage it. This is a good super but albeit not that damaging but you can amplify the damage for an extra bar. Which tax on the second part of the super.

The funny part is that you can do it very early during the first portion of the super which leads to very little damage if you choose to let it rock way too early. But if the first part of the super travel is a good distance and then you activate the very end it’s decently damaging but not great by any means.
The level one super so far with some of the newer characters don’t do a lot of damage. But as level 3 is a decent command grab style attack.

That literally Yanks the opponent and goes into a cinematic animation. And mechanically the other character that really reminds me of this is trunks with his level 3 as well. There are also some very unique animations to this one if you properly kill a character. I’m not too sure if it’s only against Goku Black you can like perform Hawkeye against them and they just straight vanish across the screen.
It’s not super flashy but it’s a nice reference for finishing the animation. I hope it’s not only against like Zuma so I want it to be against like all the characters where you essentially obliterate them if you kill them with the level 3. That would be a nice touch I would love to see that but I didn’t have a chance to really mess around with it. Because I didn’t get a chance to kill anybody with this specific move.

Tips and tricks

That’s about all I got for Beerus in the limited time. Once again, he’s a very different character than the usual roster member in Dragon Ball FighterZ which is what I appreciate. I do feel that if there is a character that’s going to be a keep away style. That Beerus is most likely going to be it with controlling distance. And manipulating these orbs and it might be hard to get on him.

Especially if you can’t do a dashing attack through these projectiles, that will make him absolutely very good in a situation of just holding that space. But outside of that and nothing I got footage of he does have a very interesting crouching medium attack, no kidding there is a sweet move that he has.

Where if you press crouching medium he travels across like 3/4 of the screen. It is ridiculous how much you can catch people with this thing. And if you’re close to the enemy it just cuts that distance off and looks like a regular normal attack.

It’s not until you’re full screen and then you press down medium you realize the insanity of the length of this normal it. It blows my mind. Either way, I think this characters going to be very interesting.

I am curious to try some crazy setups with him it reminds me a lot of the hell’s own grenade super that Piccolo has it leads into some ridiculous DHC situations and tag moments. And stuff like that maybe the lingering fireballs might be really good. Especially for team compositions so I think Beerus is gonna fit on many different teams. Especially considering the way he plays.

But we’ll see it all depends if certain things work out the way. I was mentioning and if not he might only be okay. But either way, I’m just glad to see more character archetypes of mechanics introduced into the game. Which gives me hope that characters that’ll be introduced later in the future of Dragon Ball FighterZ could get even nuttier.

Which again would make me very happy as always dudes thank you a ton for reading. I’ll be back with more breakdowns of future characters. And which character you want to see next please leave me a comment below. And I’ll try to get the next one out as soon as possible. I’ll see you next time.

Dragon Ball FighterZ characters

Full Reveal & Thoughts about DBFZ Story Mode

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What’s up, dudes. We’re back. There’s another video that dropped recently. There have also been quite a bit of reaction videos. My apologies on that but this one’s pretty big because it’s the first I guess official story trailer for Dragon Ball fighterZ and this thing doesn’t have just story it’s got a lot more.

And it’s hinting at a lot of stuff even potential characters is what I’m being told. And I still have not checked it out yet even though it’s been a couple of days past. There also has been some gameplay that was officially revealed on a stream showing off things in terms of new mechanics character, moves changes to the game as well as the big reveal. As far as the Dragon Balls Shenron and his abilities what he gives you. And it’s not officially out there yet but we do have a pretty good idea what it does. I’ll talk about that in a later video but right now.

Let’s check out this trailer because it’s really not that far away.

So here’s the funny thing like apparently. The story is actually you inside the game like you take over characters or something like that. So it’s a completely like controlled and unique story.

I’m kind of glad because I’m not super versed up on everything Dragon Ball that it is. That way so I can get as much enjoyment out of it as any other person.

This chicks got to be evil like everyone. Everyone thinks she’s new wife is status but she’s got to be
evil people like evil. I suppose the player links with the super-warriors in the search for the hidden truth consisting of three arcs okay.

This is gonna get crazy. Oh my god. And they each have okay so you each level up the characters throughout this story mode. That’s really smart. You give them buffs and shit. Wow, it’s like killer instincts shadow Lords holy hell.

Oh man! yeah! She’s not a good guy.

Damn it was gonna have so much horseshit in and it’s gonna be a crazy montage of supers. So she kind of like confused God.

This story mode looks to be way more intensive than I thought. It was I could have sworn at some point in that trailer. There was like a character that we had not seen before wasn’t Android 21. It was definitely something different.

The crazy thing now is that along with this there was more gameplay. That showed up from the developers of Dragon Ball, Specifically going over all the new things in the game showing up Tien, Yamcha, Nappa, Captain Ginyu like every new thing that we haven’t seen a lot up. And i still got to find the best version of that to put that out.

But just to go over everything, I’m really happy that the story mode isn’t just like. It was with like guilty gear. Guilty gear had really high production value story mode. But it wasn’t any game like you just watched cutscenes. And went from cutscene to cutscene which left me not interested to play it at all like I watched a few cutscenes.

And then that was about it now with Dragon Ball at least. They’re doing something with it there’s like an adventure story mode. That has three arcs you take your character you level them up. You occupied the body of different Dragon Ball FighterZ throughout the story mode.

And then level them up accordingly with everyone else you give them buffs. Just like you might have seen is something like shadow Lords. It’s good to see that Dragon Ball is doing something different with its story mode and it’s not just a cinematic.

Story mode it is actually something that you can play and do a lot more of than just the general fighting. It’s the only it’s the only thing I’ve disliked about like the injustice slash Mortal Kombat.

Now the Rama story mode because they send it to it the best. The game itself isn’t really anything different. It’s just you fighting and at least with Dragon Ball fighterz that is going to be something different.

That’s a good thing I’m gonna get on those other videos as soon as possible to try to break them down. And see what the hell’s going on with the gameplay Dragon Ball FighterZ.

Because there has been a lot that’s been updated apparently. Thank you dudes very much for watching  and I’ll see you next.


Piccolo Combos, Tips and Tricks – DBFZ

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       Hello and welcome back to another Dragon Ball FighterZ character. Today here on dbfgame.net were bringing you a character profile for Piccolo. Piccolo is an amazing mix of character. Perfect for going through even the toughest of defenses. Yeah in my opinion the strongest character in the current roster in that regard. But let’s look at his abilities and find out precisely why.

By simply hitting the Special Attack button, you’ll notice that instead of key blasts Piccolo will stretchy arm. If you hold a special button and the downward Direction, Piccolo will stretch his arm upwards. and you can also jump and stretch your arm downwards.

If you reach your opponent with your stretchy arm you’ll pull them towards. You sort of this can be useful to bring your opponent within melee range. But do practice and test out where you can link this in to. Because you can’t just follow up with anything so make sure you don’t pull your opponent in, just so it can beat your ass up.

Still with a special button if you hold down forward or down forwards and a special button. Piccolo will shoot some rays from his antennas. This is the demon shocker.

And depending on the direction you hold, Piccolo will shoot his chakra forwards or diagonally upwards. You may look short-range but it actually covers about half the screen. This will stun the enemy for a very short time. So make sure you know when you can use this and when you can follow up. This is typically used in the middle of a combo to go from some melee hits into a special attack.

But there are a few other cases when it’s useful and we finally arrived at his special moves. And we’ll start with a homing energy blast with quarter circle forward and a special button.

This is a very slow moving ki blast. Something you definitely use to set something up. You control an area of the stage with this ki blast and you can kind of hide behind it. While setting up your next attack, if you hold down the special button the energy blast will get bigger and slower. And you can really just spam these things if you want to.

Now the priority of this attack isn’t great. It’s very easy to counter it, because it’s basically got the same priority as your regular key blast. So if someone fires a normal key blast it will negate your homing energy blast. And if they fire something with a higher priority like a kamehameha  then it will just go through all of them the super dash also goes through it. So don’t think you’re completely safe for hiding behind those blasts. Be prepared to counter your opponents when they think they’re countering.

You next we have the demon elbow with quarter circle forward and an attack button.

Piccolo will lunge forward and actually raise up and attack the opponents from behind. The range of this attack gets bigger the heavier the attack button you press. The lighting medium attack versions are pretty similar the only difference between them being the actual range. But the heavy attack version actually has a different effect.

Because it looks like Piccolo is going to cross up and hit the opponent from behind. But he vanishes at the last second and strikes him from the front. This is clearly a mix of ability that you should use. When your opponent has become used to countering your light and medium demon elbows.

This is also a very easy for Piccolo to link into pretty much any of these melee combos. And he can even do it while in the air because you’ll actually track the enemy.

Our final special attack for Piccolo is a demon slicer with quarter-circle records and an attack button.

This attack has a pretty short to medium range if you just hit the light attack button. But the medium and heavy attack versions cover a pretty big area. This is the counter move Piccolo will block an attack during his initial animation. And then vanish and strike an opponent diagonally from the front or strike him vertically.

And actually cross up to the other side only the medium attack version crosses up. So basically, light attack is a short-range counter from the front. Medium attack is a long-range cross up counter. And the heavy attack is a long-range counter from the front.

If you mix up the button, you press you can really mess with your opponent. Because it is a counter attack and it is so fast. It will be pretty tough to react and block in the right direction.

As far as supers go Piccolo has three of them to level one supers and a level three. Piccolo can only execute supers while on the ground. None of his supers are available in the air.

Let’s start with his level one supers beginning with a special beam cannon with quarter-circle fourth and the right bumper.

It’s a straightforward beam that travels horizontally. But if you hold down the right bumper Piccolo charges special beam cannon. And then you can hit right or left to teleports Piccolo several times before shooting it. The damage seems to be the same so this is clearly just to mix up your opponent.

And you can even cross up to the other side if you manage to reach the opponents. But this is not as useful as you think it is. Because right before Piccolo shoots the beam there’s an animation. That gives the opponent plenty of time to change the direction of their guards. But hey try it out for yourself and see what works.

Piccolo second level one super is the hell’s own grenade with quarter circle forwards and the right trigger. Piccolo shoots a bunch of key blasts into the air and then has them converge on a target. Do be careful because this ability is easy to interrupt.

If Piccolo gets hit the key blast will vanish. And since they are key blasts their tech priority isn’t really the best. But the coolest thing about the hell’s Odin grenade is how long it lasts.

If it hits the enemy you’ll have enough time to set up something else. You can even follow up with a super – which allows you to combo. Or even connect with another super.

Like the level 3 for instance the light grenade with Piccolo backwards and the right bumper or trigger.

It’s the most straightforward of these supers. There’s nothing special to it it feels the same damage as other level threes in the game. And it’s just a key blast that shoots horizontally.

As far as Auto combos 1: this is what happens when you match the light attack button.

And this is what happens when you match the medium attack button Auto combo 2.

 And now that we know his moves here are some tips on how to play this character.

As far as combos go Piccolo isn’t the easiest. But he is capable some pretty sweet combos if you put in the time to practice. Both his diamond slicer and alwal can be linked with a super. His stretchy arms are able to pull an enemy that is falling down so you can keep hitting him.

It’s definitely not as easy as other characters but it is possible. And it just might takes a bit more practice than usual. But combos aren’t even his greatest strength so as a beginner you can actually take great advantage of Piccolo without even practicing too many combos. the key word here is cross up cross up cross across them.

When fighting against Piccolo, the opponent’s not only have to worry about blocking high and low but also about blocking from the front and from the back. And that’s one of Piccolo’s greatest strengths. Being able to switch the side is attacking from with great speed with both his diamond slicer and elbow. It’s hard to know what’s coming next so if you change your strategy constantly during a fight. no one will be able to keep up and you’ll break through the most solid of Defense’s.

It’s also easy for pick to counter a rush down type character. Because of the demon slicer it just shuts all of that down it counters an opponent do be careful because the demon slicer cannot counter low attacks. But for anything else you just use the demon slicer. And you’ve successfully shut down any rush down the attempt. And from a distance you can easily use the homing energy blast just to set something up.

Against beginners they won’t know how to react to a homing energy blast spam. But as you play against better players at Kamehameha or super dash will go right through it. but if you know what the opponent is going to do you can also prepare for a counter-attack. So even though the priority of the homing energy blast is free lo. Yyou can still use it to control the stage and force your enemy to do exactly what you want.

Now this great power does come with a big downside. Which is Piccolo isn’t the best of finishers. He’s not great I using meter and turning it into damage. Because it’s super is well interesting they are not the biggest damage dealers in the game.

So ideally you’ll want to start a combo with Piccolo and just finish it with someone else. But hey that’s why it’s a 3v3 game so you can make up your dream team and Piccolo’s role seems pretty clear to me.

Thank you for watching another character profile this time for Piccolo thank you for all your requests so far.

So if you want to see your comment pop up on the screen and at the same time vote for the character you want to see next. just leave it in the comments down. if you’re in the mood for something else there’s also the post at the bottom but as always thank you very much for reading. And I’ll see you guys next time boy.

Dragon Ball FighterZ characters

Perfect Cell

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Perfect Cell is a hybrid creature created by Gene. Gero, one of the smartest of the world in the series.

➡️➡️➡️How to play Cell?

– To create a Cell, Dr. Gero has gathered the cells of the highs in the series, sending out super-bugs that track all the rivals and friends of Songoku. The most basic source of our cells is Songoku, Piccolo, Vegeta, Nappa … Both Frieza and King Cold come to Earth as well.

Because of its synthesis from many cell sources, Cell has all the capabilities that other players possess, such as he can recreate himself with Piccolo’s Namek blood, can increase strength after every fight with Saiyan blood. He can also attack Kamehameha or Genki-Dama like Songoku.

Especially, Cell also has a Saiyan fighting nature, so he always wants to fight and become the strongest, which is why he organized the “Cell Games” fight. Many people say that this is really the most worthy opponent of Songoku when he also has charisma, however Cell also has the cold nature of Vegeta and Frieza’s sinister.

Cell and events at the Timeline

– The future of Trunks:

This is the future time line, when Android 17, 18 devastated the world. Here Songoku died of a mysterious virus before the battle, all other characters including Vegeta, Piccolo, Tien Shihan, Yamucha, Gohan, Krillin … are killed by Android. At this time, Vegeta’s son Trunks has returned to the past to change his future.

– Currently:

This is the timeline of the characters in the series, in parallel and does not affect the future of the Trunks. The cell is only an embryo in the process of development. After the Trunks return, the current time line separates in a different direction so that the future of the Trunks is still devastated by Android. Cell was destroyed in the water with the future Trunks and Krillin.

– After the Trunks teamed up with Songoku with Cell and returned to the future, his strength became remarkable. He defeated the 17th and 17th in his time line. At this time, the Cells of this time have awakened, but are destroyed by the Trunks easily.

– Timeline 3:

When he returned to the past and battled the Songoku group in his prime time, Cell said that, in his time, both 17th and 17th were destroyed by the Trunks, so he had to destroy the Trunks and take over.

The time machine returns to the past. This creates a flaw in the plot, because if the Trunks are so strong that they can defeat # 17, # 18, then the Trunks are back to the past and become strong, the Cell can not kill the Trunks, So he could not return to the Songoku era and thus could not have “The Game of Cell”.

So to explain the logic of the hole, we have to assume that there is another time line, parallel to the future of Trunks and the present of Songoku, which is not mentioned by the author.

At this time, the group was completely destroyed by Android 17, 18, leaving only Trunks.

In a way, the Trunks have destroyed 17, 18, possibly by using a controller to deactivate them.

And when Cell wakes up here, he easily defeats the Trunks and takes the time machine back to the time of Songoku.

So we can summarize the Cell at the time as follows: Cell is now destroyed in the water, Future Cell 1 is destroyed by Trunks and Future Cell 2 is destroyed by the group Songoku “The Game of the Cell”.

Dragon Ball FighterZ characters

Who is Android 21?

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Android 21 is an Android who appears in Dragon Ball FighterZ. Her intelligence rivals that of Dr. Gero, though she may be even smarter than he was.


“Android 21 was a scientist with intelligence on par with Dr. Gero and was involved in various technologies, which brought about what’s happening in the story through her experiments,” Hirok said. However, she wouldn’t specify whether the new Android had some sort of relation to Dr. Gero. “I can say that she has ties with the Red Ribbon Army.”

Hirok also teased some significance to the Android’s gender. “There’s two reasons behind why Android 21 is a female,” Hirok said. “One is a story-driven reason that I can’t disclose yet, which will only come to light through the story of the game, so I really want our players to enjoy learning more about why she’s a female then. As for the other reason, it was simply because Dragon Ball has a lot of male characters, and we wanted a female character to liven-up the game world.”

Dragon Ball FighterZ characters

Dragon Ball FighterZ’s Latest Trailer – Android 18 joins the FIGHT!

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Android 18 – Lazuli (Razuri) when she was an ordinary human. She is the twin sister of Android 17 and Dr. Gero’s eighteenth android creation, designed to serve Gero’s vendetta against Goku. While her interests do not initially deviate from this expectation, her curiosity to activate Android 16, in spite of Gero’s orders not to do so, leads Android 17 to take it upon himself to murder Gero. Eventually, Android 18 becomes a member of the Z Fighters, as well as the wife of Krillin and the mother of their daughter Marron.

In the trailer, which you can see above, you see Android 18 begin by delivering a pretty nasty combo, only to lead into a ground throw, where she proceeds to stomp away her opponent.

But that’s just the beginning, as she can apparently unleash a terrific fireball style attack, where she can literally fry the ground, creating a huge explosion in the process. That’s bound to do all kinds of damage.

Then we see a super combo attack. where 17 and 18 combine forces to deliver a devastating multi-hit attack. And only to then charge up fireballs to create a powerful, conjoining attack that sends their fireballs colliding, with their opponent right in the middle of it all. To say it’s awesome is an understatement.

Check out the trailer above, and prepare for devastation when Dragon Ball FighterZ arrives. It’s on January 26th for Xbox One, PlayStation 4 and PC.