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How old is Future Trunks?

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Future Trunks is one of the most loved characters in Dragon Ball FighterZ. Sadly, his whole life is filled with sadness, sorrow and anger. He Lost everyone and had to grow up fast in order to survive. He didn’t even have a childhood. But putting that aside. What we want to know is how old is he.

Today we are going to find out how old Future Trunks is. And if you still remember that moment when he first appeared and we barely knew anything about him, hit that like button.

Future Trunks was born in age 766. This is the same year where Goku passes away due to the heart virus. From there everything just starts going down the hill. The next year Android 17 and 18 appear. And they kill every single one of the Z fighters except for Gohan.

During the next 13 years, Gohan trains him and tries to teach him how to become a Super Saiyan. In the manga, he was able to do it during this time, not in the anime.

Now at age 780 he is 14. This is where the tournament of power takes place in the past. Here Trunks and Gohan end up fighting the androids but they are terribly defeated. Gohan even loses an arm.

Then in age 781 tragedy strikes again and the androids kill Gohan. In the anime, this is when he turned into a Super Saiyan which in my opinion made it a lot more epic. He channelled all that anger and pain to help him transform. Kinda like when Goku turned Super Saiyan for the first time.

Now, he hides and trains for years to face the androids, but when he does, he is defeated again.

With this whole tragedy that is going on Bulma and him decide to travel in time.

And at age 784 he goes 20 years in the past to try and prevent what happened in the future from happening. Here he is 17.

He kills Frieza, warns everyone about the androids, gives Goku the medicine for the heart virus and returns to his time.

In age 785 he goes back to the past to help everyone with the androids and Cell. Soon after they defeat Cell he goes back to his time and destroys the androids from the future.

Then this is where it gets complicated because as he was travelling back and forward he kept creating multiple timelines.

So in age 788, when he is 22, he prepares to go back to the past to tell everyone that he had destroyed the androids, but as he is getting ready to go, he is killed by Cell. And Cell takes the time machine to go to the past. And that’s the same Cell they fight in the past. The thing is that Trunks is still alive in other timelines… yeah, it’s complicated. So, we will stick with the timelines where he is still alive and pretend that he never died.

Then a few years later he finds Dabura and Babidi and he destroys both of them preventing Majin Buu from being revived.

Then at age 796, Zamasu and Goku Black appear bringing havoc to his timeline. And with the help of Bulma (again), he makes a one way trip to 16 years in the past, to age 780. Here he tells the gang about what is going on and they decide to help. They make multiple trips back and forward until they finally beat Goku Black and Zamasu.

Trunks and Mai are the only ones that survive from this timeline. The whole timeline gets erased. Then, Trunks and Mai decide to go back and live in a timeline were themselves already exist. They leave and this is the last time we see Future Trunks.

So the last time we see Future Trunks he is 30. But you have to remember he went into the time Chamber times while they were fighting Cell. He spent a total of 2 days in there which means that he spent 2 years inside. So this makes Future Trunks 30, but physically 32. And there you have it.


Goku Combos – Tips & Tricks – DBFZ

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Hello and welcome to another character of Dragon Ball FighterZ. Today here on dbfgame.net were bringing you a  character profile for SonGoku. The main character from Dragon Ball is currently one of the strongest characters in the entire Dragon Ball FighterZ roster.

Having defeated the likes of Frieza and Majin Buu Arc System games wanted to make Goku into a very accessible character for those casual fans. That just want to try him out, that means Goku is a very easy character to pick up if you’re a beginner. That’s because he is very versatile on the ground and in the air. There’s a law you can do with him, and it’s actually very easy to pull off.



Its first special attack is the iconic Kamehameha.

Quarter-circle forward plus the special button executes a full-screen blast. Which direction you can change if you’re on the ground. You can point it forward or up. And if you’re in the air you can also aim it forward or straight down.



His second special attack is an overhead strike called the dragon flash fist.

 Quarter-circle forward plus an attack button has Goku moving forward and punching the opponent over the head. His range varies depending on whether you hit the light or the medium attack buttons. But the damage you deal is exactly the same.

The X version of this move can be done with the heavy attack button. And has Goku teleporting to the opponent before punching him. By spending one bar of meter, you can cover the entire screen making sure your enemy is never out of range.



His last special move is the rapid kick rush.

This time Goku unleashes a series of rapid kicks towards the air. Quarter-circle backwards plus an attack button will unleash this move. And once again, depending on whether you hit the lights or medium attack buttons.

The range will vary as well as the number of hits. In this special move, the X version of this move spends 1 bar meter and unleashes six kicks dealing some decent damage on its own.

Given the nature of this attack, you can use this as an anti-air move to punish a reckless super. As well as a natural way to prolong combos before unleashing a super move. In fact this may be the easiest way to prolong a combo in the air with any character.



Moving on to the character super moves Goku has 3 supers at his disposal – level 1 supers and 1 level 3 super the first one is the super kamehameha.

Quarter-circle forward right bumper shoots of fullscreen key blasts. Just like Goku special attack, you can do this on the ground and on the air. And even direct the beam upwards or downwards if you so desire.



His second level one super is the instant transmission kamehameha. It deals exactly the same damage as the super kamehameha. But you teleport behind your opponent’s potentially catching him off-guard.

You can execute this move by inputting quarter-circle forwards and the right trigger. Because of the initial animation supers can be pretty easy to block usually. Unless you’re directly countering your opponent or linking them in a combo.

However with Goku the super attack could come from the front with a super kamehameha. Or the back with the instant transmission kamehameha. And you can really throw your opponent for a loop here. However that will probably not work with more advanced players. Because even though the windup animation looks similar. It’s not exactly the same.

An easy way to spot the difference is by looking at Goku face or shoulder. In the super kamehameha the camera doesn’t rotate too much. So it centers on Goku shoulder and you can see his full face. In the Instant Transmission Kamehameha, how the camera rotates a bit more so the shoulder is no longer the focus. And you can only see his profile from this angle.

The same thing applies to the air version of these supers. If you can see a full face and the focus is on the shoulder then it’s the regular super if not then it’s the Instant Transmission. So if you don’t have the reflexes to change the direction when you see the teleports. Use this to know where the attack is coming from way ahead of time.



Finally his strongest attack is level 3 super is the meteor smash.

Quarter circle backwards plus the right bumper or trigger. And Goku goes super saiyan 3 teleports behind the enemy knocks him into the air and finishes him off with a powerful kamehameha.

Just like the instant transmission kamehameha, Goku teleports behind their opponents meaning the opponent must block in the opposite direction if he wants to block the attack. However in this case for you to deal any damage the opponent’s must be on the ground. If they are jumping the meteor smash won’t connect. And you’ll have successfully wasted three bars of meters.



Next let’s look at the auto combos Goku has two auto combos. This is what happens when you match the light attack.

And this is what happens when you match the medium attack. Bear in mind that because the second combo ends in a super. You’ll spend 1 bar of meter if you do it.

And now that we know his moves here are some tips on how to use them.

Or even punish him without spending any bars of meter whenever he uses a super kamehameha from a distance. Also even if your opponent is someone who is very good defensively. They’ll probably have a hard time going up against a good Goku player. Every character can easily go from a standing up combo to a low attack. And players are usually on the lookout for that but Goku can not only do that. But also easily link any combo, into a dragon flash fist. So if your opponent is blocking low, you can punish him severely by using this attack.

As the dragon flash fist can be followed up by an instant transmission kamehameha. Or even a meteor strike if you have the parts to do it.

His versatility is arguably one of his biggest strengths. Goku can unleash super attacks in the air coming from multiple directions. So you can finish a combo  with big damage in almost any situation. Plus using his first Auto combo followed by a rapid kick rush when you’re in the air. And finishing things up with a super kamehameha is one of the easiest combos to perform in the game. And it deals very good damage.

Thank you for watching our character profile for Goku. If you guys like these types of videos, let me know in the comments and leave me a big thumbs up. I’ve recorded enough footage in this closed beta to make a video like this for every single character. So if that’s something you’re interested in watching do like me now in the meantime.

Thank you very much for watching and I’ll see you guys next time.


Cell Combos, Tip & Trick: How to play Cell – DBFZ

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So how do you play Cell? How do you make the most of his attacks this moves these reach? That’s what today’s video is all about our character profile for Cell.

Before we even get to his special moves I want to talk about a couple of moves that are unique to sell in really really strong in battle. And I’m actually going to start with something, that shows up on his move list as a special skill. Which is the step in the low kick with forwarding plus the heavy attack button?

Most characters in Dragon Ball FighterZ will deal a heavy hit with this button combination. That causes the opponent to bounce off the wall. Cell however steps in and kicks low which is a good attack with the decent range for a low attack. But when it comes to low attacks I do think that Cell has an even better option that is not listed on this move list. And I’m talking about the fold plus the medium attack button which does this.




Unofficial name trademark pending. As you can see the range of this low kick is even better it’s great for prolonging combos from mixing up your opponent. And you can even follow up this kick with Cell super so it’s just a great tool for Cell.




This explosion covers pretty much the entire ground and forces the opponent to either jump or block. So it’s an awesome zoning ability and something to keep in mind when playing Cell. Finally, where you’re in the air this special attack button does this.




All right let’s get to his specials Cells first special is the Kamehameha with quarter-circle forward in the special button. while on the ground Cell can direct us to attack forwards or upwards with the directional pad. And you can also shoot the Kamehameha from the air buddy will always shoot it downwards. And this is also his assist tech if Cell is called in from the assist position he will shoot to downwards Kamehameha from the air.




Cell second special attack is the telekinesis crush with quarter-circle backward plus the special button. This is unblockable and it has an insane reach. You can grab an opponent from across the screen. Giving Cell just another incredible zoning ability.

I believe the way to dodge this is to jump which should be doable given the long animation Cell does before activating disability. But still if you’re calling for cysts or mixup with other attacks. It can be easy to hide the animation in the midst of the confusion.




Moving on to his attack strikes first up we’ve got hell strike. Which Cell does with down in the medium attack button while in the air. This is a free teleport. Usually, teleport detects cost bar meter and every character can do those. Including Cell so basically if you want to do a hell strike and link that into a teleport you can totally do that. But hell strike on its own is completely free.

Now it can only be done in the air so your opponent might be on the lookout for that if he sees you’re jumping. So again make sure you mix it up with something. And also this cannot be blocked while crouching the opponent must be either standing up or jumping to block this attack.

So there you go strong abilities from a distance and a way to close in without spending any meter at all. Cell is looking pretty strong so far but we’re not done.




He’s also got other specials that make him really strong a close range like the perfect attack for instance with quarter-circle backward and an attack button. The three attack buttons provide a different finisher for this attack. But they all activate roughly the same with a backflip kick. That has more or less range depending on the attack button you press.

The light attack version ends with our trademark pending slight low kick. So you know you can link it into a super studio so desire. The medium attack version ends with kicking the opponent upwards. And the heavy attack version ends in a wall bounce. All three versions can be followed up with a level  3 super. But only the lights attack version can be followed up to the level 1.

Unless you interrupt this attack before the final hit. Because once you send your opponent flying it’s too late to reach him. There’s another version if you do this attack wall in the air in which Cell comes back to the ground and finishes the opponent with a back-breaking grab. And you can follow this back-breaking grab would pretty much anything you want. Even a super dash to unleash a new combo in the air.




And finally we have Cells final special attack – the rolling crush with quarter-circle forward plus an attack button. Cell hits the opponent a bunch and finishes it with an overhead strike. The attack button you press will determine how far Cell travels with a rolling crush. But no matter what version you do.

You can cancel right after the last hit to combo it into a level 1 or level 3 super. That means you can go straight from an overhead strike into a super attack. And you know what that means right if you can go from the slide low kick trademark pending or the rolling crush into a super. That means you can follow up a super with a low attack or an overhead. So it’s all a matter of mixing up your opponents.

The only downside here is that the rolling crush is very easy to read. Because only the last strike is an overhead. Everything else is a medium attack. So players will have time to react and stand up if they’re blocking low. But still that’s a lot more options than most characters have.




And we talked about supers a bunch so it’s time we cover themselves as two supers a level one and a level three. His level one is called the energy field and you can do it with farcical forwards plus the right bumper or trigger. And it’s a close range explosion that will take you some getting used to.

You’ll find that you can’t really do it in most situations if you’re coming from a key blast character like Goku or Vegeta. But after you practice would sell a little bit. You’ll see that most abilities can actually be linked into the energy field. So it’s just a matter of practice if you’re missing with this ability a lot. Just know that all you need to do is practice practice practice more often than not you’ll need to cancel abilities.

If you want the energy field to hit and it’s also great to use as a counter-attack if the energy field does hit. This is also the perfect setup for a follow-up assist character super. But on the other hand, it’s not the best super if Cell is the one coming in from the assist position to follow up another character super.




And his level 3 is a full-screen key blast that can only be done from the ground. It’s the solar Kamehameha with quarter-circle backward and the right bumper or trigger. And it’s very much what you would expect.




As far as Auto combos go this is what happens when you match the light attack button.




And this is what happens when you match the medium attack button, watch the video below!

And now that we know his abilities, let’s learn how to use them. You may have noticed at this point that Cell is a pretty big guy. And his Reach is definitely relative to his size. Just his normal punches and kicks out range most characters normals. And that’s something you won’t find in any characters move list. So what are his strengths and weaknesses well? I can answer half that question because he doesn’t have a lot of weaknesses in his move sets to be honest. It’s not like he’s a balanced character who can do everything like Goku. But it’s not really an expert’s in particular.

No, he’s actually got some of the best zonings in the game. He’s also really strong at close range. He’s got decent mix-up it’s also got great combo potential. So it’s all about knowing in what to use given the situation and given what you want to do.

You want to keep your distance. Great, use the Kamehameha or the full ground explosion or even the telekinesis crush. And if your opponent rushes you, no problem. Use the hell strike and you’ll teleport to his position and switch sides. Or use the perfect attack which also works as an anti-air move. And just like that, you can kick him off into a distance again.

Or better yet just counter him with an energy field and he’ll think twice before super dashing again. you want to stay close to your opponent and rushing down. Also, bright mix your opponent up with a rolling crush and your step in the low kick. Or our trademark pending slight low kick. But do be careful at close range because I think if Cell has anything that’s close to a weakness is being too close to the opponent. Because of his reach and ranged attacks, I think Cell excels from medium to long distances.

But if you’re too close to your opponent faster characters like Vegeta will have the upper hand. I wouldn’t necessarily recommend you just keep your distance I mean if you want to do that. That’s fine Cell is very good at zoning. But if you can somehow get close and still keep those smaller characters out of reach. You’ll do great in melee range as well.


Dragon Ball FighterZ characters


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Piccolo is the reincarnation, the descendant of Piccolo Daimao was born to avenge his father’s death under Goku.

Initially, Piccolo Daimao and God were a unifying entity. But then, in order to gain the title of god, he had to throw away the evil in him, and that evil was Piccolo Daimao.
When he is removed from the body of God, Piccolo Daimao kills and tortures people on Earth.
The people were extremely unhappy but could not do anything about him. In that affliction, Master Mutaito used his life to seal Piccolo Daimao.
But the seal was opened by the Pilafs because of their curiosity.
After escaping, Piccolo Daimao has found the dragon and wishes to have a young age to be king again.

But in the fight with Goku, he is dead.

However, before dying, he vomited an egg containing his cell to revive, and that was Piccolo.

Piccolo made his debut at the 23rd Kung Fu Festival, where he fought hard against Goku and was defeated.

Later, Piccolo then helped Goku defeat Raditz. And Piccolo was inspired, became Gohan’s master, protecting the Earth together.


Dragon Ball FighterZ characters

Yamcha is god.

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Initially, Yamcha is a strong warrior, he is level with Goku. But he was afraid of women. Although in the story he is very weak, harmless. But in the game, he is god.

After making friends with Goku, he has changed a lot, he becomes more caring, caring and willing to sacrifice himself to protect his friends.

Shortly afterwards he wasn’t afraid of all women, more later he was very peach blossom. It is for this reason that Bulma broke up with him and fell in love with Vegeta.
In the story, he appears as a 16 year old bandit. He blocked Goku, Bulma and Oolong. He and Goku have had a tough game and he prevail when Goku tired of starvation.
Later they become good friends, together overcome many difficulties, dangerous. And Bulma started falling in love with Yamcha.

Yamcha’s specialty is that in all the martial arts conventions he participated in, he stopped in the quarterfinals. In combat, he is always badly injured or dead.

He is the one who consumes the most beans.

But in Dragon Ball FighterZ, he is very strong. Let’s see the trailer for Yamcha.


Dragon Ball FighterZ characters

Tien Shinhan with Chiaotzu by his side

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Tien Shinhan – The disciplined and devoted martial artist enters the fray with Chiaotzu by his side!

Tien Shinhan is one of the most powerful warriors of the 7th universe, he is the best friend to Chiaotzu. Throughout the lives of Goku,  Tien Shinhan has grown up and is much stronger.

Initially, Tien was a self-righteous self when he was downplaying Yamcha, Krillin, and Goku. Tien has a very cruel style of fighting, in the battle with Yamcha, Tien breaks his leg although Yamcha lost the ability to fight at the same time. His wish was to become an assassin like Tao Pai Pai.


However, he is not entirely a bad person, always showing his affection for fellow student Chiaotzu, who is annoyed when Master Shen hits him just because he loses before Krillin. Before fighting the Saiyans, he asked Chiaotzu to stay at home for worrying about him, but Chiaotzu disagreed because he wanted him to know that he was strong.

Despite the brutal fighting style, Tien Shinhan has the self-respect of a boxer. During the battle with Goku, when Tien learns that Luo Hao has sent Chiaotzu to use magic on Goku, he asks Chiaotzu to stop and wants to win him over his own strength.

After the battle with Goku, Tien Shinhan learned a lot from the boy and became a good man when he apologized to Yamcha for his injuries. In the battle with the Saiyans, witnessed the departure of Chiaotzu, Tien Shinhan was very distressed, he used all his power to launch the last fire Gong and sacrifice bravely.

When the Cell monster absorbed Android 17 and evolved into Semi-Perfect Cell, he was aiming for the ultimate goal of 18. Standing in front of that situation, Tien bravely stood up and used the Air Force firepower to prevent Cell though can pay the price of his life.

Tien Shinhan is a person who has never given up, he always tries to train to keep up with Goku. Although later the distance between the two is too big but Tien is not discouraged, he still practice and always appear when the Goku team needs him most.

Dragon Ball FighterZ characters

Krillin – Absolute MONSTER

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Krillin is just a weak character, appearing to be funny in Dragon Ball? You were wrong, because Krillin has so many qualities that he is one of the strongest.

Originally a small monk at Orin Temple in East City, Krillin came to the Methodist school shortly after Goku arrived. Here, he becomes close friends with Goku. Later on, Krillin is also very close to Goku’s son Gohan. And he is one of the characters left behind in the Dragon Ball series. One of the hallmarks of Krillin is that when his death becomes the key to Goku’s anger and becoming a Super Saiyan.

Krillin is a humorous, intelligent, and courageous man. In battle, he often uses tactics and techniques rather than confrontation. Although Krillin is the most deadly character in all series, he always has the courage to take on dangerous responsibilities.

Krillin is also a rich man, and he is willing to do dangerous things to help his friends. In the confrontation with assassin Androids, Krillin realizes they are not necessarily bad guys, and he falls in love with Android 18 (POC). Thanks to the courageous decision to die for Android 18, which Krillin and Android 18 became husband and wife. Together they have a daughter named Marron.

Dragon Ball FighterZ characters

Perfect Cell

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Perfect Cell is a hybrid creature created by Gene. Gero, one of the smartest of the world in the series.

➡️➡️➡️How to play Cell?

– To create a Cell, Dr. Gero has gathered the cells of the highs in the series, sending out super-bugs that track all the rivals and friends of Songoku. The most basic source of our cells is Songoku, Piccolo, Vegeta, Nappa … Both Frieza and King Cold come to Earth as well.

Because of its synthesis from many cell sources, Cell has all the capabilities that other players possess, such as he can recreate himself with Piccolo’s Namek blood, can increase strength after every fight with Saiyan blood. He can also attack Kamehameha or Genki-Dama like Songoku.

Especially, Cell also has a Saiyan fighting nature, so he always wants to fight and become the strongest, which is why he organized the “Cell Games” fight. Many people say that this is really the most worthy opponent of Songoku when he also has charisma, however Cell also has the cold nature of Vegeta and Frieza’s sinister.

Cell and events at the Timeline

– The future of Trunks:

This is the future time line, when Android 17, 18 devastated the world. Here Songoku died of a mysterious virus before the battle, all other characters including Vegeta, Piccolo, Tien Shihan, Yamucha, Gohan, Krillin … are killed by Android. At this time, Vegeta’s son Trunks has returned to the past to change his future.

– Currently:

This is the timeline of the characters in the series, in parallel and does not affect the future of the Trunks. The cell is only an embryo in the process of development. After the Trunks return, the current time line separates in a different direction so that the future of the Trunks is still devastated by Android. Cell was destroyed in the water with the future Trunks and Krillin.

– After the Trunks teamed up with Songoku with Cell and returned to the future, his strength became remarkable. He defeated the 17th and 17th in his time line. At this time, the Cells of this time have awakened, but are destroyed by the Trunks easily.

– Timeline 3:

When he returned to the past and battled the Songoku group in his prime time, Cell said that, in his time, both 17th and 17th were destroyed by the Trunks, so he had to destroy the Trunks and take over.

The time machine returns to the past. This creates a flaw in the plot, because if the Trunks are so strong that they can defeat # 17, # 18, then the Trunks are back to the past and become strong, the Cell can not kill the Trunks, So he could not return to the Songoku era and thus could not have “The Game of Cell”.

So to explain the logic of the hole, we have to assume that there is another time line, parallel to the future of Trunks and the present of Songoku, which is not mentioned by the author.

At this time, the group was completely destroyed by Android 17, 18, leaving only Trunks.

In a way, the Trunks have destroyed 17, 18, possibly by using a controller to deactivate them.

And when Cell wakes up here, he easily defeats the Trunks and takes the time machine back to the time of Songoku.

So we can summarize the Cell at the time as follows: Cell is now destroyed in the water, Future Cell 1 is destroyed by Trunks and Future Cell 2 is destroyed by the group Songoku “The Game of the Cell”.