Beerus Breakdown – Tips and tricks – DBFZ

Beerus Breakdown – Tips and tricks – DBFZ

What’s up dudes, dbfgame.net here back to another breakdown of Dragon Ball FighterZ characters. Today we’re focusing on the third one and is probably the most requested of the comments. Which is going to be focusing on Beerus.

Before we get into things this footage was recorded at a Bandai Namco event and I didn’t have a ton of time with all the characters. But I did have some to go over their moves.

Figure out some combos and at least give you guys a decent breakdown. As far as what the hell is going on with some of these characters. We’ve already covered a bit of Goku black and hid.

But today we’re gonna focus on a character that possibly is one of the weirdest in the game in terms of the general DragonBall FighterZ play style. Let’s talk about Beerus.

One of the best comparisons I can give you of Beerus in terms of other characters. That arc system works is made is most likely going to be venom from the guilty gear series.

Although there’s a similarity. It’s not exactly identical by any means. Venom was able to control screen space by having manipulated projectiles. He could put projectiles on the screen that would hold their spot. And then if he collided with them they would go in different directions angles and speeds.

And that is largely the same game plan that Beerus has in Dragon Ball FighterZ. But it is fundamentally different because it does act much differently. He seems to have a basis in what venom does but his execution is a lot different and let’s talk about that.

Beerus regular ki blast isn’t anything special to a single projectile and his jumping ki blast isn’t really any different from many other FighterZ where it shoots multiple attacks.

And the reason behind this is that this is sort of the characters go to regular projectile attack. Because he doesn’t have one similar to other characters. He’s got these weird orbs that fill the screen.

This first one that summons about 6 orbs that go all around his body. I believe was executed with fireball forward and the key button. And these orbs are actually tangible on the screen objects you can also collide with them with certain attacks.

If you force your opponent into them they do indeed cause a collision. And you can follow up with a combo or something crazy if you set it up.

There are also ways to manipulate them in certain ways which I didn’t have the entirety of time to figure out.

But there was quite a few and the different ways you can sort of manipulate these projectiles do change a lot of what Beerus can do instead just having them sit there on the screen.
He’s got a spreading projectile attack which is done in the air.

And this one specifically seems to be a get off me kind of mood. Not really good for combos has a bit of startup. But does spread out in an equal around a range around him. Which could be good in some situations just to stop your opponent from rushing in on certain things.

His regular fireball forward attack with either the light medium or heavy buttons is a summoned orb that Beerus kicks across the screen.

These can be summoned at the multitude of angles either going down or straightforward or up and stopping. There’s a lot of different things you can do with them and this move also collides with the previous move where a summons six orbs around the screen. You can kick them in specific directions with this attack and it just depends on which version you’re using.

The ex-version summons a multitude of orbs that he boots across the screen and you can follow up for some pretty crazy pressure. That I don’t believe can be Pursuit attacked through like the giant air dash. I’m not too sure if it goes through these I didn’t have a chance to test that. But usually, only regular ki blasts are nullified by that specific move of jet dashing across the screen.

But wouldn’t be surprised if these are tangible and even could stop the opponent from doing that. Which is great if you’re upset with your opponent constantly like dashing in on you. You don’t know how to stop it Beerus might be just the character for you.

Combine all these attacks together and Beerus gets quite a few different actions during even a regular jump. I’ve been able to fit in three different things that you can combine when you’re putting this move to the next one to the next one.

And in most games, characters only have so many permitted actions that they’re allowed in the sky. And Beerus gets quite a bit so I wouldn’t be surprised if we see a lot of this kind of stuff with this character.

One of his only proper physical attacks special moves is this lunging palm strike which can be done on the ground.

And I think this thing was an overhead when I was testing it. The ex-version just launches them across the screen a little bit more. but it’s mostly good for ending combos as you go into super and then follow up with either orbs or something like that, as they get up from it.

Beerus level 1 super is interesting as it can technically be modified.

He summons this giant spirit ball that comes down to the ground and the longer you let it travel the more damage it. This is a good super but albeit not that damaging but you can amplify the damage for an extra bar. Which tax on the second part of the super.

The funny part is that you can do it very early during the first portion of the super which leads to very little damage if you choose to let it rock way too early. But if the first part of the super travel is a good distance and then you activate the very end it’s decently damaging but not great by any means.
The level one super so far with some of the newer characters don’t do a lot of damage. But as level 3 is a decent command grab style attack.

That literally Yanks the opponent and goes into a cinematic animation. And mechanically the other character that really reminds me of this is trunks with his level 3 as well. There are also some very unique animations to this one if you properly kill a character. I’m not too sure if it’s only against Goku Black you can like perform Hawkeye against them and they just straight vanish across the screen.
It’s not super flashy but it’s a nice reference for finishing the animation. I hope it’s not only against like Zuma so I want it to be against like all the characters where you essentially obliterate them if you kill them with the level 3. That would be a nice touch I would love to see that but I didn’t have a chance to really mess around with it. Because I didn’t get a chance to kill anybody with this specific move.

Tips and tricks

That’s about all I got for Beerus in the limited time. Once again, he’s a very different character than the usual roster member in Dragon Ball FighterZ which is what I appreciate. I do feel that if there is a character that’s going to be a keep away style. That Beerus is most likely going to be it with controlling distance. And manipulating these orbs and it might be hard to get on him.

Especially if you can’t do a dashing attack through these projectiles, that will make him absolutely very good in a situation of just holding that space. But outside of that and nothing I got footage of he does have a very interesting crouching medium attack, no kidding there is a sweet move that he has.

Where if you press crouching medium he travels across like 3/4 of the screen. It is ridiculous how much you can catch people with this thing. And if you’re close to the enemy it just cuts that distance off and looks like a regular normal attack.

It’s not until you’re full screen and then you press down medium you realize the insanity of the length of this normal it. It blows my mind. Either way, I think this characters going to be very interesting.

I am curious to try some crazy setups with him it reminds me a lot of the hell’s own grenade super that Piccolo has it leads into some ridiculous DHC situations and tag moments. And stuff like that maybe the lingering fireballs might be really good. Especially for team compositions so I think Beerus is gonna fit on many different teams. Especially considering the way he plays.

But we’ll see it all depends if certain things work out the way. I was mentioning and if not he might only be okay. But either way, I’m just glad to see more character archetypes of mechanics introduced into the game. Which gives me hope that characters that’ll be introduced later in the future of Dragon Ball FighterZ could get even nuttier.

Which again would make me very happy as always dudes thank you a ton for reading. I’ll be back with more breakdowns of future characters. And which character you want to see next please leave me a comment below. And I’ll try to get the next one out as soon as possible. I’ll see you next time.

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