Cell Combos, Tip & Trick: How to play Cell – DBFZ

Cell Combos, Tip & Trick: How to play Cell – DBFZ

So how do you play Cell? How do you make the most of his attacks this moves these reach? That’s what today’s video is all about our character profile for Cell.

Before we even get to his special moves I want to talk about a couple of moves that are unique to sell in really really strong in battle. And I’m actually going to start with something, that shows up on his move list as a special skill. Which is the step in the low kick with forwarding plus the heavy attack button?

Most characters in Dragon Ball FighterZ will deal a heavy hit with this button combination. That causes the opponent to bounce off the wall. Cell however steps in and kicks low which is a good attack with the decent range for a low attack. But when it comes to low attacks I do think that Cell has an even better option that is not listed on this move list. And I’m talking about the fold plus the medium attack button which does this.

 

 

 

Unofficial name trademark pending. As you can see the range of this low kick is even better it’s great for prolonging combos from mixing up your opponent. And you can even follow up this kick with Cell super so it’s just a great tool for Cell.

 

 

 

This explosion covers pretty much the entire ground and forces the opponent to either jump or block. So it’s an awesome zoning ability and something to keep in mind when playing Cell. Finally, where you’re in the air this special attack button does this.

 

 

 

All right let’s get to his specials Cells first special is the Kamehameha with quarter-circle forward in the special button. while on the ground Cell can direct us to attack forwards or upwards with the directional pad. And you can also shoot the Kamehameha from the air buddy will always shoot it downwards. And this is also his assist tech if Cell is called in from the assist position he will shoot to downwards Kamehameha from the air.

 

 

 

Cell second special attack is the telekinesis crush with quarter-circle backward plus the special button. This is unblockable and it has an insane reach. You can grab an opponent from across the screen. Giving Cell just another incredible zoning ability.

I believe the way to dodge this is to jump which should be doable given the long animation Cell does before activating disability. But still if you’re calling for cysts or mixup with other attacks. It can be easy to hide the animation in the midst of the confusion.

 

 

 

Moving on to his attack strikes first up we’ve got hell strike. Which Cell does with down in the medium attack button while in the air. This is a free teleport. Usually, teleport detects cost bar meter and every character can do those. Including Cell so basically if you want to do a hell strike and link that into a teleport you can totally do that. But hell strike on its own is completely free.

Now it can only be done in the air so your opponent might be on the lookout for that if he sees you’re jumping. So again make sure you mix it up with something. And also this cannot be blocked while crouching the opponent must be either standing up or jumping to block this attack.

So there you go strong abilities from a distance and a way to close in without spending any meter at all. Cell is looking pretty strong so far but we’re not done.

 

 

 

He’s also got other specials that make him really strong a close range like the perfect attack for instance with quarter-circle backward and an attack button. The three attack buttons provide a different finisher for this attack. But they all activate roughly the same with a backflip kick. That has more or less range depending on the attack button you press.

The light attack version ends with our trademark pending slight low kick. So you know you can link it into a super studio so desire. The medium attack version ends with kicking the opponent upwards. And the heavy attack version ends in a wall bounce. All three versions can be followed up with a level  3 super. But only the lights attack version can be followed up to the level 1.

Unless you interrupt this attack before the final hit. Because once you send your opponent flying it’s too late to reach him. There’s another version if you do this attack wall in the air in which Cell comes back to the ground and finishes the opponent with a back-breaking grab. And you can follow this back-breaking grab would pretty much anything you want. Even a super dash to unleash a new combo in the air.

 

 

 

And finally we have Cells final special attack – the rolling crush with quarter-circle forward plus an attack button. Cell hits the opponent a bunch and finishes it with an overhead strike. The attack button you press will determine how far Cell travels with a rolling crush. But no matter what version you do.

You can cancel right after the last hit to combo it into a level 1 or level 3 super. That means you can go straight from an overhead strike into a super attack. And you know what that means right if you can go from the slide low kick trademark pending or the rolling crush into a super. That means you can follow up a super with a low attack or an overhead. So it’s all a matter of mixing up your opponents.

The only downside here is that the rolling crush is very easy to read. Because only the last strike is an overhead. Everything else is a medium attack. So players will have time to react and stand up if they’re blocking low. But still that’s a lot more options than most characters have.

 

 

 

And we talked about supers a bunch so it’s time we cover themselves as two supers a level one and a level three. His level one is called the energy field and you can do it with farcical forwards plus the right bumper or trigger. And it’s a close range explosion that will take you some getting used to.

You’ll find that you can’t really do it in most situations if you’re coming from a key blast character like Goku or Vegeta. But after you practice would sell a little bit. You’ll see that most abilities can actually be linked into the energy field. So it’s just a matter of practice if you’re missing with this ability a lot. Just know that all you need to do is practice practice practice more often than not you’ll need to cancel abilities.

If you want the energy field to hit and it’s also great to use as a counter-attack if the energy field does hit. This is also the perfect setup for a follow-up assist character super. But on the other hand, it’s not the best super if Cell is the one coming in from the assist position to follow up another character super.

 

 

 

And his level 3 is a full-screen key blast that can only be done from the ground. It’s the solar Kamehameha with quarter-circle backward and the right bumper or trigger. And it’s very much what you would expect.

 

 

 

As far as Auto combos go this is what happens when you match the light attack button.

 

 

 

And this is what happens when you match the medium attack button, watch the video below!

And now that we know his abilities, let’s learn how to use them. You may have noticed at this point that Cell is a pretty big guy. And his Reach is definitely relative to his size. Just his normal punches and kicks out range most characters normals. And that’s something you won’t find in any characters move list. So what are his strengths and weaknesses well? I can answer half that question because he doesn’t have a lot of weaknesses in his move sets to be honest. It’s not like he’s a balanced character who can do everything like Goku. But it’s not really an expert’s in particular.

No, he’s actually got some of the best zonings in the game. He’s also really strong at close range. He’s got decent mix-up it’s also got great combo potential. So it’s all about knowing in what to use given the situation and given what you want to do.

You want to keep your distance. Great, use the Kamehameha or the full ground explosion or even the telekinesis crush. And if your opponent rushes you, no problem. Use the hell strike and you’ll teleport to his position and switch sides. Or use the perfect attack which also works as an anti-air move. And just like that, you can kick him off into a distance again.

Or better yet just counter him with an energy field and he’ll think twice before super dashing again. you want to stay close to your opponent and rushing down. Also, bright mix your opponent up with a rolling crush and your step in the low kick. Or our trademark pending slight low kick. But do be careful at close range because I think if Cell has anything that’s close to a weakness is being too close to the opponent. Because of his reach and ranged attacks, I think Cell excels from medium to long distances.

But if you’re too close to your opponent faster characters like Vegeta will have the upper hand. I wouldn’t necessarily recommend you just keep your distance I mean if you want to do that. That’s fine Cell is very good at zoning. But if you can somehow get close and still keep those smaller characters out of reach. You’ll do great in melee range as well.

 

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